Fruits are the most expensive and difficult to grow foods in the northern part of the Banished world. Fruit trees can be grown in orchards and have different requirements, yields and ways of further processing. Your farmers can choose of the following trees.
Tree | Ripening Time | Ripening Temp. | Freezing | Price |
---|---|---|---|---|
Apple | 3.0 month | 7.5 – 35 °C | -30 °C | 1200 |
Pear | 3.0 month | 7.5 – 35 °C | -27 °C | 1000 |
Cherry | 2.0 month | 10 – 40 °C | -25 °C | 1600 |
Plum | 2.5 month | 10 – 40 °C | -23 °C | 1400 |
Walnut | 3.0 month | 10 – 40 °C | -20 °C | 2000 |
Last edited on 22 December 2019
Hey there, I just had an idea about using orchards to simulate coppicing. This management method involves cutting tree downs to the stump and letting them regrow for firewood. It would be great if these trees were added in as another type and automatically cut down when mature.
Not sure if it can, but maybe the modkit can change them to grow faster and drop more firewood (but have no fruit)?
That’s a nice idea and basically possible. But threre are issues. An orchard can’t be cut automatically. So a special forester object would be probably the better solution. Removing and replanting these shrubs is not really like coppicing though. Another problem is balancing. Dropping firewood would be the same amount like chopping a log and thats not much, even with faster growing time.
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Hi folks!
great idea to introduce coppicing! Why not stick to the standard orchard mechanics and have a yield of firewood as “fruit” every year. the model that is typically the fruit tree would be the stump, and the fruits would have to be the branches growing out of it, the yield coming off of it being firewood. after some years the stumps will die off eventually, being replantet by the farmer then. couldnt that work? the first stages of growth before coppicing it would be interesting though.