A Home For The Herbalist
August 26, 2017
After finishing the blacksmith I want to start a new herbalist. It follows my roadmap to complete the Nordic set. It should fit in the style of old log cabins and I thought about herbalist mechanic. I’m not really happy with the way it works in vanilla game but still not sure how I will change it and if it would work by modding. I only know one thing.. My herbalists want to live in their cabin out in the forest or near the village. That means to create a combined object consisting of a home and a workplace.
The original house I want to use for my model is a log cabin from Norway. I like it because it’s a bit different with gable-end onto street and with a few suitable details it can be recognized as something unique besides other log cabins.
I made a couple of sketches including building stages and details. The cabin will take place on 4 x 5 game tiles for the home (like a normal log cabin) and 1 x 5 tiles right to it for the workplace. Tomorrow I will make textures and take a look at it in game.
Textures are done as well as game functions for home and workplace. So it looks in game for now. People walk into the house to visit the herbalist and maybe I should create a variant with an open door.
Here you can download a preview version of the new herbalist. It can be added to a running game. Let me know what do you think about the combined building. NordicHerbalist.pkm