Banished Ventures

Brad

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  • in reply to: Ironman+seafarer+harsh+small+mountainous+disasters #9188
    Brad
    Participant

    congrats on making it past year 200. that is an achievment to itself. most computers will hit a limit and freeze way before that. this may depends on # of mods but mainly the computers ability. glad to see other players posting to keep the sites alive and active.

    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #9187
    Brad
    Participant

    you are very welcome. I am still doing more maps. did 1 this year that is posted @ Simtropolis to introduce the game to the SC4 players.

    in reply to: World of Banished Website has been shutdown #9151
    Brad
    Participant

    Good morning TOM,

    With the news this weekend of losing WOB permanently, what are you thoughts on the future of Banished? The players have been scattered as there was no warning to the shutdown. Some have found their way to the SC4 website.

    I will ask this as well. TOM, have you ever heard any more news on our good friend NILLA? She is greatly missed.

    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #9114
    Brad
    Participant

    finally came back to complete this map. and take some end pics of Angainor’s nice houses. be glad to see what she adds to the set.

    end pics of the city
    1> east
    2> center
    3> west
    4> southwest
    5> southeast

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #9104
    Brad
    Participant

    YEAR 75-78

    the small school on the eastside of the city has a playground for the students. across the road, a small business section was built. a post office, house of healing, and 2 of RK’s corner buildings move supplies and tend to the bannies needs. smelters work to process silver and gold ore near the DS glass factory. along the lake shore, 2 RK pits dig more clay and sand. a 2nd fuel refinery was needed, as well as another church and some breakfast and food kitchens.

    the city now has over 100 houses. it has 3 large churches, a small frade school and a large intermediate. there are plenty of shops with all sorts of goods and foods.2 farm towns, a railyard, and 3 DS Thompson trade posts keep the city fed and supplied.

    population of 1244 in 284 houses. 91% educated.

    pics-
    1> lake shore
    2> playground
    3> smelters
    4+5> more houses
    6> CC mansions
    7> east church
    8> railroad
    9> start village

    Attachments:
    in reply to: Just some ideas #9102
    Brad
    Participant

    it is very doubtful we will get any more updates let alone a 2.o version. there are a few games that are similar or copies. none have our great modders, who made Banished what it is today.

    let me go thru your list.

    having a production building use the more plentiful item is not possible. the workaround for players is to build several workplaces and set them to use a different ingrediant. such as a brewer to use wheat and another for apples, barley, pears, etc. this way, the ale is still produced even when low on 1 particular item. be aware that different mods use different amounts and will produce less/more outputs.

    there are mods for horses. horses can be used for food with CC mods. there are deco mods as well. vendors can “use horses” visually, but has no affect to their speed. however there are other mods that do improve the vendors. these mods do not require horses and effect all vendors. lots of role playing with Banished by using various mods. there is a mod that creates “domestic animals” that can breed and be traded.

    pastures/crop fields- there are some options. KID made a pasture mod that allows them to be built at the edge of streams. this way the cows or pigs have access to the water to drink. with fenceless pastures and decorations, you can make fields/pastures of a variety of shapes. many decorations are ghosted to give players flexibility.

    there are several types of canals or irrigation mods. and mod sets that use the water from them. such as EB’s leather chain. some greenhouses require water as well.

    professions- the education system has been modded. the happiness system has as well.depending on the mods and the load order, this can be altered to some degree. i am super happy with how i have mine functioning now. took lots of time and work from different modders. the education demand for nomads is much lower than the original. they come ready to farm or hunt with much better outputs. yet blacksmiths and other workers still require training.

    watches- we have learned over time that adding many new items has negative effects that outweigh the good points. the bannies only use a few goods. increasing the # of goods doesn’t help them but does clog the inventories and effect what the merchant boats bring. for example- we have several types of berries. the bannies use fruit, doesn’t matter what it is. but we can make different jams, jelleys, pies, etc from the different varieties. as you have already seen, this means more menu for the workplaces. a merchant boat might bring any of these fruit varieties and you can spend lots of time waiting for apple seeds. there are boats that come with these specialized goods but not goods that the bannies do use or need. the only place many of these extra goods are used is in construction of some buildings and then trading. such as lumber can be required for construction.

    Banished was designed to be a survival based game. great work by the modders took it to the village and city building game that it is now. there are tons of mods that can be used.

    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #9068
    Brad
    Participant

    YEAR 70-75

    the farm village is growing. it has a school, church, and cemetary. it has 2 creameries to process the milk from the 2 pastures. the town makes its own toolls and clothing.

    we needed lamp oil for the mines. a press and a kiln were built to handle that task.

    the farm town and adjustments to trade goods will support the city. soon, we’ll be building more of Angainor’s houses.

    pic 1: gardens
    pic 2: school and church
    pic 3: farm town overview
    pic 4: close up 1
    pic 5: close up 2
    pic 6: lamp oil kilns

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #9005
    Brad
    Participant

    YEAR 65-70

    we need to make several adjustments. increase pottery and glassware outputs. the DS tin isn’t working for the CC tin soup. we have enough fertilizer to support more greenhouses. another coal mine was dug to supply the train. an EB sand pit will help increase the glass and pottery outputs. then we’ll zone farms east of the city.

    pic 1: CC tin foundry
    pic 2: more greenhouses
    pic 3: DS glass factory
    pic 4: EB sand pit
    pic 5: East farm village
    pic 6: trade posts
    pic 7: SE forest village
    pic 8: North forest village
    pic 9: west forest village

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8960
    Brad
    Participant

    YEAR 60-65
    the mining or production town has grown. more markets were needed to keep the workers supplied. rail cars move iron and coal to the furnaces and the train cars. we use all 3 train mods. the Ds hauls the ores. the RK will move the iron and some excess ale and leather. KID’s cars haul coal.

    south of the train yard, land is zoned for more forests. 2 KID foresters, a gatherer shed, hunter, and herbalist shed were built. these are handy with the storage option. pine storage barns increase the storage capacity. the workers built RED’s Plymouth houses. the forest village has a large school, FO chapel, and a RH market.

    about 50 children skipped school to help at the mines and forests. we have slowed down a bit, but are making progress.

    pic 1: mines
    pic 2: school
    pic 3: train yard
    pic 4-6: production overviews from west to east

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8945
    Brad
    Participant

    YEAR 55-60

    the miners needed another market to help store all the materials and supplies. the city added more houses to the eastern half. to increase the output of glassware, another CC shorehouse digs sand. to increase food, we fish the lake. we do have some fertilizer from the many livestock farms. greenhouses will fill the void between the city and mining town. a KID’s colonial mill will help keep our bakeries supplied with flour.

    we took some stone in trade. this was used to continue the city road upgrades. as we worked to increase tools and firewood, we ran short on logs. the city has over 325 bannies living in it. to get to 500, we’ll need about 35 more houses, more workplaces will be needed as well. hence, we bgin work to clear more land to stretch the city to the east. we will need more food and supplies to support it.

    the plan is to dig more mines and haul coal and iron out by train. the train will haul food to the city. we may need more forests to bring in logs. we’ll slow down long enough to restock supplies and clear more land.

    pic 1:more houses
    pic 2:Necora’s market
    pic 3: fish pier and more snad and clay huts
    pic 4: mill
    pic 5: greenhouses
    pic 6: more of Angainor’s houses
    pic 7: city overview
    pic 8: city north
    pic 9: city south

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8919
    Brad
    Participant

    YEAR 50-55

    we start upgrading the city roads. more sets of Angainor’s houses are constructed. the city makes pickles, ketchup, and can soup. an RK barber and dentist tend to the bannies. the city has jam shops, butchers, and bakeries. 2 churches were build to support the growing population happy.

    to support the processors, a CC fuel refinery, a KID iron ore mine, a DS blast furnace, and coke furnace were built at the mine district. EB markets help keep the mine workers supplied. 2 more mines were dug, a RK random and a KID’s coal mine.

    we caught up our housing and our workers are busy. the city roads are about half uphraded. we did slow down as we started to use the stones up. wse break even on food and are increasing tool outputs to avoid a shortage.

    we will need to expand trading to support the city population. if all goes well, we should have the city close to completion by year 65.

    pic 1: CC distillery and pickle shop
    pic 2: CC tinnery and RK ketchup factory
    pic 3: KIDD church
    pic 4: mine chapel
    pic 5: DS blast and coke furnaces
    pic 6: more of ANGAINOR’s houses
    pic 7: sugar refinery

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8904
    Brad
    Participant

    pics of the farms

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8897
    Brad
    Participant

    year 45-50

    i was sick with a cold for a few weeks during the holidays and stopped playing. i had hoped to finish this map by the new year. i should b able to catch things up by year 50.

    the bannies were already busy building a school for the miners and upgrading the stone quarry. more bannies move to the production district. a CC sawmill cuts lumber for the DS mines. this should increase firewood outputs in the city. the laborers work to clear more land. we need 8 more houses and workplaces for roughly 14 bannies. 4 couples will expand the forest area west of the river. a few more couples will be homesteaders and plant gardens. then, we’ll expand the production district to add more trade goods and work on balancing the outputs.

    another candle shop helps keep the DS mines supplied. more miners and quarry workers increase our iron ore and stone outputs. a multi-quarry will help increase stones. these will be used to upgrade our city roads. now that we have acquired enough seeds and livestock, the farm trade post can b upgraded to a regular trade post. excess maple sap can be traded. 6 couples graduate each year. we maintain a year and a half food in reserves.

    for the next decade, our focus will be to upgrade the city roads and build the city.

    pic 1: school
    pic 2: colonial homesteads
    pic 3: more candles and lumber
    pic 4: Brimmer houses
    pic 5: upgraded trade post
    pic 6: multi quarry

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8892
    Brad
    Participant

    YEAR 40-45

    we added another row of Elfreth houses. a kitchen and EB’s leather chain has been added to the city. the mine area dug a DS mine for iron ore. the village makes furniture from imported hardwoods and planted more farms.

    we have just under 500 bannies and over 100 houses. housing is a tad behind.

    pic 1: buffalo farm
    pic 2: furniture factory
    pic 3: DS ore mine will dig iron ore for now but tin ore later
    pic 4: another row of Angainor’s houses

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8881
    Brad
    Participant

    YEAR 35-40

    1 more couple moves near the river to plant crops. another moves to the mine district and digs a DS mine to supply iron ore to a RK foundry. a 2nd CC shorehouse digs clay for a DS pottery kiln.

    a huge group of 37 nomads arrived in year 36. 23 workers with 13 children. 2 couples move to the mine area, 4 to the city, and 2 build farms. the others settle at the farm town. the Thompson Trade dock was extended to move more goods and bring in more food. a papermill will keep it stocked.

    the city produces glass and pottery. a creamery, bakery, kitchen,butcher, and pancake house keep everyone fed. the mine district has a mayor’s office, stone quarry, 2 mines, and an RK foundry. the southside of the farm town has a jail and market. the bannies there produce paper. a pork butcher and a 2nd maple sap boiler were constructed.

    pic 1: DS mine
    pic 2: DS potter supplied by a CC shorehouse
    pic 3: Thompson Trade posts
    pic 4: Elfreth houses
    pic 5: RK creamery and windmill
    pic 6: papermill
    pic 7: Amish farm
    pic 8: southside of the farm town
    pic 9: dairy farm

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8873
    Brad
    Participant

    been sick since the holidays. finally feeling well enuf to try to catch this map up.

    YEAR 30-35

    a DS blacksmith was needed to make wagon parts for the DS Thompson Trade post. a huge Gatherer’s barn gives us plenty of space to unload supply ships. the city added a Nordic infirmary and a KID’s tailor. the mine area dug an RK random mine and built markets and storage barns.

    more bannies built houses in the start town. 2 couples established a beef farm.

    pic 1:beef farm
    pic 2: infirmary, tailor, and the DS trade post
    pic 3: mine and quarry
    pic 4-7: farm town from north to south

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8852
    Brad
    Participant

    YEAR 25-30

    while the city workers haul stone, the farm town expands. fields are plowed and planted with oat seed. we’ve traded for pigs and other seeds. a small holding pen near the trade posts allows the livestock to graze from the merchant boats. a bridge is built over the main river to the west.

    the city center has a KID’s meeting hall, large CC church, cemetary, and an RK school. a building supply trade post will help bring in more materials. a bakery makes bread from flour supplied by an RK mill. a DS construction yard cuts lumber and makes iron fittings. a CC sawmill cuts firewood. the city has a butcher and a blacksmith. a new row of Angainor’s Elfreth houses has been constructed.

    east of the city we located some mine mountains. a stone quarry is dug there. west of the main river, 2 KID forests are established.

    pic 1:oat farm
    pic 2: city center
    pic 3:sawmill
    pic 4:KID forests
    pic 5: stone quarry
    pic 6: RK mill
    pic 7: butcher and corner blacksmith
    pic 8: Angainor’s Elfreth houses
    pic 9: city overview

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8845
    Brad
    Participant

    YEAR 20-25

    we planted newly acquired veggy seeds and fenced a pasture for the red dairy cows.a small chapel was needed north of town. Amish children grew up and built a chicken farm.

    a group of 15 arrived to start settling the colonial city. 4 couples, 2 young workers, and 5 children. not sure how this is going to look or layout. we start with a row of Angainor’s Commonwealth houses. a large market plaza will move supplies. these bannies work to produce and haul supplies for the city construction. a CC shore house digs sand for an RK glass factory. they are traveling farther out to locate stone.

    pic 1: dairy pasture
    pic 2: chapel
    pic 3: shop houses
    pic 4: Amish chicken farm
    pic 5: glass factory
    pic 6: Angainor’s new houses

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8838
    Brad
    Participant

    YEAR 15-20

    we have enough supplies to support a CC farm trade post. this will bring in seeds and livestock faster. a fishing pier extends the dock. a new feed store will increase storage and help move the fodder for the farmers. a large wood cutter was needed to increase firewood outputs.

    16 settlers, 13 workers with 3 children, came to town on a supply ship. 4 couples move north across the main river. they build cabins and work the forest. 2 foresters, a hunting cabin, and gathering shed were constructed. 2 other couples plant strawberries and tend to walnut and apple trees. the others build shops in town.

    we need to restock some supplies and fence another pasture. we still need to trade for a grain seed. soon, we’ll begin to plan the main colonial city.

    pic 1: trade posts
    pic 2: walnut and apple grove farm
    pic 3: forests
    pic 4: candle maker and shop houses
    pic 5: north farms
    pic 6: overview of the town

    Attachments:
    in reply to: Brad’s SETTLING OF AMERICA SERIES YEAR 6: Elkinsey #8830
    Brad
    Participant

    YEAR 10-15

    5 settlers arrived in lare spring. they plan to make maple syrup from maple trees along the stream. the following summer, 11 more settlers arrived, 3 couples with 5 children. 1 couple builds a coffeehouse and doc office. another, grows herbs and flowers. the 3rd couple raises pigs along the lake shore. 7 adults with 4 children were escorted to town from the Landing Fort just before spring of year 13. they extend the farms north to the river. 1 family clears trees for a hay field. they will grow feed for the animals.

    the town added a Pilgrim’s Rest tavern, a small play park for the children, and a cemetary.

    pic 1: maple farm
    pic 2: doc office
    pic 3: pig farm
    pic 4: herb grower and beekeeper
    pic 5: EB farm
    pic 6: Pilgrim’s Rest tavern

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