Banished Ventures

maiden4meldin

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  • in reply to: Chain Ratios #4628
    maiden4meldin
    Participant

    For mid to later game changes, using iron as a building supply is okay I guess. I really like that most of your buildings don’t use up any iron, or ore. The toolsmith chain works well in early game. But I am a micromanager by habit anyway, so it doesn’t bother me.  The lack of iron ore early game is bothersome.  Trying to build a mine when you have twelve people isn’t a very fun prospect. I usually like to wait to 30 to 40 available workers.  I did have just one builder for the majority of the game, till I hit the two hundred mark. Still using and building primitive everything as I can’t seem to buy glass to save my life. And now I have children running away from home, literally making themselves homeless and starving. It is frustrating when this cycle begins. (It has happened to me before when I played CC Journey mod)  I ended up accepting 15 nomads, and had no choice but to build a boarding house. As soon as the boarding house was built, The “advanced boarding house” Once it was empty, thats when the kids started running away from home. Usually when I build a new house, I end up with between 2 and 18 kids running away, most end up going back home, But some of them stay away too long and the parents have another child right away, so they can’t go home. They won’t go into the boarding house even when it is empty. So they end up starving, watched two die standing right beside a market and a storage hut.

    in reply to: Tar pits for long ship production #4627
    maiden4meldin
    Participant

    Since you are thinking about the tar pits, how about peat bogs, to gather peat for fuel?? I don’t know if was a northern thing to do. but I do know that peat, and cow paddies were often used as fuels. Yet nobody on Banished has made this happen. Maybe you can Tom.

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