Banished Ventures

Compability

  • This topic has 4 replies, 2 voices, and was last updated 4 years ago by Nilla.
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  • #6391
    Tom Sawyer
    Keymaster

    Version 7 includes patches to make DSTownhouses compatible and to make tailor and bakery working the Nordic way. So it has to be places below main mod. A problem can be to get all building materials (timber and copper), I want to patch these requirements too, as suggested in another thread.

    #6393
    Nilla
    Participant

    There is something that doesn´t work when I put Townhouses below the North,see pic, so at least in this game, ther´s problems with the compability. It would be great if it could work. Especially the Bryggen houses is a “Nordic mod” that would fit so well with the rest of your buildings.

    Since the only material that not exist in the North is lumber/timber, I would use the saw mill from Kid, that´s also a Nordic mod, made after a real site that fits very well, too.

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    #6396
    Nilla
    Participant

    Sorry, Tom. I think it works just fine. It was my fault. I had forgotten that I had the Wagon Vendor loaded (didn´t even use it in this game) and it was above the Townhouses. And I know DS mods are a bit tricky with the wrong load order. When I moved it down things look good. Sorry about the fuzz.

    I´ll let you know how it works.

    #6397
    Nilla
    Participant

    It works. First Bryggen houses stands. Even if timber making with the mill from Kid is REALLY bad business. Making 5 timber (worth 4) from 6 logs that I buy for 15 (it´s a seafarer map and I´ve decided not to change the ecosystem and establish firs). I haven´t seen any merchant bring any timber, yet but I hope that the rare Hanseatic will.

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