This page shows an overview of planned content. It is not a fixed sequence and without a guarantee of its implementation. It’s what I have in mind and what I want to create for Banished. To make another suggestion or to ask about future modding, please write in the forums.
This version was released in spring 2017 and added a couple of buildings for old Nordic villages like log cabins and storage sheds, a wooden chapel to attract nomads, a trappers cabin to hunt fur animals, a small chicken coop and a cheese dairy as well as fishery objects like a fishing pier, a salting cabin and a smoking shed. It also brought black grouses as wild animal to the North.
With Banished 1.0.7 we got an extended flagging system and the opportunity to define more than 3 building materials. Version 6 uses it to add new interesting content such as glassworks and sand mining. It completes the Nordic set of buildings by adding a hunting cabin, gatherer shelter, blacksmith shops, forester lodge and herbalist. It also adds an oven house for baking bread and a bee yard for honey production. Version 6 has been available since December 2017.
It started in version 6 with a Viking trading dock and continued with more buildings from this era such as mead hall, temple, turf- and frame houses, workplaces and storage buildings. Also new starting conditions, resources and many changes were introduced and gaps in later game such as tailor shop, windmill or infirmary were added. The realtime aging became default in the North together with the happiness changes that were still a separate tweak in version 6.
A lot of more ideas are there to expand the Viking style such as
In the future I would like to add a set of buildings inspired by historical towns from the early modern age of Scandinavia.
I have also ideas about a new theme with a different environment as well as special resources and gameplay. Still not sure about details and where to locate it but it will be definitely south of the North. ;)