Banished Ventures

Free thoughts about what I miss in a Viking game

  • This topic has 3 replies, 2 voices, and was last updated 5 years ago by Tom Sawyer.
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  • #5700
    Tom Sawyer
    Keymaster

    Of course I have read your bloody Viking saga. =)

    The turf storehouse was already inspired by your blogs. Your ideas here are all interesting and even with approaches for solution. Most I had in mind since some time or they were discussed here like peat for fuel. Especially on shipbuilding I’m keen on but connected with some game mechanics, also if not perfectly possible.

    The longhouse I want to finish as a beta version tomorrow. It comes in one piece for 2 families. That means they move out when a single house is available but for early game it should work. Let’s test it in real games than. Combined or split buildings I want to avoid as much as possible.

    On these ideas I will look again when starting the next thing.

    #5703
    Nilla
    Participant

    OK, so the longhouse will be a small boarding house. That´s a good thing. Usually, in Nordic games, I take a lot of nomads and if they must walk around for a long time without a home, they are harder to get happy. So it will be useful also after the start. But also in this case, I would prefer it for 3 families. I also read that living in longhouses were abandoned about year 1000; a bit later on Iceland a bit earlier on the Scandinavian mainland. They were still in use but only for feasts on the big farms.

    #5706
    Tom Sawyer
    Keymaster

    Can be a good idea with 3 families. It is very dense then but otherwise it might be pointless in the existing housing set. To just build 2 frame houses instead would be not much more effort. Also, for 3 families it will be an interesting option as first house in many starting scenarios. Let’s test it so..

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