I recently had a game with RedKetchup’s Editor Choice mod too and found it very well done. Both his and your mod, Tom, are really awesome quality mods!
And I believe your mod, Tom, would benefit from one feature of RedKetchup’s mod too: the food market/shop. Thus a market (or preferably a little shop) that only keeps edible food items. During a few games now I realised that there’s really no need to keep any items other than food in a central market: usually I have small storage sheds or piles (for example for firewood) close to producers and consumers anyway.
And in many cases it’s more efficient to let raw or manufactured goods sit in sheds or piles instead of hauling them to a central market and back to consumers and crafting stations from there. Thus my request to consider to add a small food shop (ideally constructable in early game with no or very few advanced materials) to The North.
Thanks in advance!
That’s a good thought since distribution of various foodstuff for a healthy diet is the actual function of the markets. A small market stall or a more rustic village shop for old log cabin would be nice. It could be upgraded then to the modern red one. I would also adjust this existing village shop and the marketplace to be more focused on food. Some items are not needed there and only distract vendors. Probably not even fuel needs to be provided there. Also herbs not because they are stored and used right in the herbalist’s cabin. I add it to my To-Do list. Thank you for this request! :)
Thanks for your answer, Tom!
Indeed, I see no reason to have fuels in the market as well. It only causes longer ways for villagers, especially for villagers working in crafting stations. In my experience it’s more efficient to have small dedicated fuel piles (I use just 1-2 tiles) near private homes and near crafting stations using fuels. The labourers will take care of the distribution anyway.
The only items other than foods worth having in a market/shop are probably clothes and tools in my opinion. I just don’t see a reason for a market to carry anything else. Esp. items needed by crafters (bloom, iron, fur, leather, wool, etc.) are best kept in storage sheds and dedicated item piles.
In my current game with RedKetchup’s mod I don’t use a single general storage pile or market, instead only specialised ones near where the items are actually made or used. Makes distribution so much faster when for example the smith doesn’t need to run to the central market for iron but instead can grab his iron from the storage shed at the bloomery that should be very close to the smithing hut anyway.
I like the village market that you added! It fits well with the tiled cottages.
I noticed in my last game that the village market collects salt and sugar, even though those aren’t consumed as food. Maybe the category for sugar/salt could be removed from the little market?
I’ve read this thread again and wonder why there is still salt and sugar in the markets. I remember to have focused them more on food but obviously not fully. At least in the village shop, I see no point of those resources. I think I will take it out as you suggest.