I bought salt and sugar from the trader quite a few years ago, but each time I released any into the system the game crashed, again and again and again. Finally I just held on to them at the trader and tried releasing 5 units at a time of each, individually, to see if that was the problem. Finally I got those tiny amounts into the system and up to the salt shed at least. However, any amounts of 20 or more seem to crash the game again. Any ideas on what might be happening?
It sounds like a storage crash caused by a mod conflict. Salt is flagged differently and if people try to store it on a stockpile because of a wrong flag and the resource is missing a mesh for piles, the game crashes. Then it would not be really caused by a certain amount but more likely to happen with a lot of it. With North on top it should not happen actually because the main mod then defines as well as flag and storage yards.
In North 7 all relevant resources got a piled crates model just for this case, even if they are not thought to be piled outside. It will make it more robust when experimenting with different mods.
Ah that makes sense, especially as the last time it crashed I was really watching the vendor and just as he approached a stock pile the game crashed. It was one of DS’s piles, but a general one that accepts everything, I have all DS mods below North but I guess there is a conflict at least when it comes to salt. If I dismantle all the specialty piles from the mod button, which ones should I use instead from the main toolbar to make sure they accept salt or sugar? Or do you think that there are various salt tags already in my game from other mods, so no guarantee that the North acceptable salt will be the one from the trader?
I figured it out, it was the ‘construction material’ stockpiles from DS, it was drawing in the venders from the trading post, and as soon as any amount over 10 hit the pile (it was okay with just 10) the game crashed. After I removed those stockpiles, I watched where the trader went and it was straight for the little storehouses near the log cabins, and from there the salt cabin and sauerkraut farmers came and got it. Even amounts of 50 and 100 salt went straight from the trading dock to these storehouses. I removed all the DS specialty stockpiles so hopefully salt won’t get stuck somewhere else in the system. Now to see if sugar works okay next time a trader offers it for sale, which has only been once twice in 50 years so far, a very rare commodity!
Nice that you figured it out. So for now better not to build this special storage yard. It’s not part of the patch files included in north6 which clear up such conflicts.
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