For example if have an ale house set to “alcohol from outside”. When if the amount of alcohol in storage exceeds the limit, the ale house worker stops working and doesn’t restock the ale house if it’s empty.
Same happened to my wife but with Mead Hall. She raised the limit and used “alcohol from outside” to lower the stock. The alcohol was stored in storehouses and market instead of Mead Hall to my suprise.
Thank you for reporting this. It’s not really a bug but unwanted side effect of the fixed limits in this game and of the fact that productions have to follow a certain limit. In this case even just gathering alcohol from outside follows the alcohol limit. There are many more tasks that should better not use a limit, like emptying storage or filling a clay spot. I can fix it by using one of the custom flags for those tasks but it will need a complete rework of resource categories and is something for a bigger update.