goal- build a diverse mega city. there are several sections planned including 2 castles. we plan to support the city with all processed foods made from imported goods. no food will be grown on this map except what grows in some garden parks. we’ll need the Thompson Trade docks along the river and a train to support this city. this has been a huge project. i’ve had to restart and plan things differently several times over the last month. the main part of the city will be south of the start point between the 2 mountains with 1 section east of the river and 1 near the start point. a continuation of the Castle map plus an imoport city, where food is imported.
i had to make lots of changes to the mod order. removed KIDD’s farm mods, RK livestock mods, and many others. then added more processors, the castles, and upgraded to the CC TFA. i kept the base mod order the same so there shouldn’t be any issues. the Ice Castle mod has to be enabled after starting the game, otherwise it would be winter all year.
Derbolesby, 6077462, woodland meadow valley, very large, fair climate, no disasters, medium start
we built an inn for the workers. a logging camp to the north will cut firewood and lumber to supply the city. bannies hunt and gather food there. KID’s traveling trade carts will distribute supplies from the fort. everyone had a cabin by fall of year 3. while we clear the city and zone it with roads, we stockpile supplies.
pic 1: map settings
pic 2: map start
pic 3: inn
pic 4: forest zone
pic 5: cabins
pic 6: sawmill
pic 7 clearing progress
5 settlers arrived to quarry and trade marble. a third for food, a third for materials, and a third will go to a general trade post. while we continue clearing land, the 2 builders layout roads. the next 3 couples began replanting trees in the forests. 2 markets were built in the north section of the future city to increase our storage capacity.
population 47 in 2 Izbas and 10 cabins. the main roads have been laid and over half the trees cleared for the city. we have several years worth of marble stockpiled. merchants come with goods we do not need and very small loads.
goal thus far has been to clear and zone the city while we stockpile supplies. goals for the future are to bring in more nomads so much depends on what goods the trade merchants bring. we need a blacksmith and a school soon. 2 things we need to work towards, a train and the materials for the Thompson Trade docks. we’ll need iron before we can lay the railroad tracks.
pic 1: marble quarry
pic 2 and 3: markets for more storage space
pic 4: stats
pic 5: production
pic 6: inventory
pic 7: food graph
pic 8: overview north
pic 9: progress on clearing for the city
the couple that arrived in year 10 begin work on the iron foundry. charcoal is needed to build the foundry. the following year, a couple arrived to dig an RK random mine. this will supply the iron ore and some coal. an EB material store and blacksmith were also constructed. in year 12, 2 families arrived. 1 family will help at the mine. the other family built a school. the pair in year 13 will help speed up our tool and iron productions.
we have over 300 iron to start building the train with. we have food stocked to support a group of train workers for a few years. about 60% of the city has been cleared of trees. we’ve also gathered food, herbs, and some of the minerals.
15 workers are clearing land and supplying 3 builders.
next goal from here to year 20 is to bring trains in to support the city. we’ll need more coal to fuel it. the train will bring in food and supplies for furs that our hunters and forest workers have stockpiled.
pic 1: charcoal
pic 2: mine
pic 3: school
pic 4: clearig progress
pic 5: production area
a builder and laborer arrived to begin laying tracks. we built a market, coal bin, water tower, and an RK textile station. the following year a pair of miners arrived to dig a coal shaft. to keep everyone well fed, a quick hunter hunts herds within the city limits. the next 3 nomads settled near the school. they built our 1st food processors, a bakery and a butcher shop.
the city builders expanded the storage capacity thoughout the city. we need more supplies before the trains start arriving. a large trade post will export more marble.
goals to the end of this decade-maintain food and tools and continue laying tracks. as bannies graduate school they’ll begin expanding the production area and make DS items.
pic 1: train station
pic 2: coal mine
pic 3: marble storage
pic 4: bakery and butcher
pic 5: RK storage
pic 6: large trade post
YEAR 18 AND 19
a DS hearth will make copper tools. once tools are caught up, it will make iron fittings and wagon parts. the train tracks are about a 1/3rd of the way across the map. the city has been 75% cleared of trees and we have collected most of the iron ore.
population 113 in 24 houses.we have 15 laborers supporting 3 builders plus the 2 working to lay the tracks. our production outputs are tight to breaking even. we have excess marble, stockpiles of logs and textiles for later, and coal to fuel the train. we are short on clothing.
as i stated in the opening, this has been challenging. we need all the food the merchants bring, but they often bring supplies that we do not need. as we work to clear land and keep the blacksmith supplied with ore, we have less time to gather food. if we bring more workers in , we run short of tools and food. and building houses would take time away from gathering supplies as well. as students graduate, the city will grow.
future goals our nex graduate will become a tailor. the tracks will turn northward and then run along the lake shore. the city builders will build a cemetary in the city center. as they build the Thompson Trade docks, factories will be constructed and staffed to supply them. we can not accept more settlers until a Thompson trade post is built or the train is functioning, unless the Landing Fort sends us a huge boatload of food and tools. the pace is very slow but will pick up after a few years.
pic 1: DS hearth
pic 2: city clearing progress
pic 3: stats
pic 4: production
pic 5: inventory
pic 6: graph
pic 7: track progress
a cemetary is fenced at the city center. the 1st Thompsdon trade dock will stock pelts and lumber. the 1st couple to graduate built the tailor and a coffeehouse. over the years, a deli, sweet shop, and a furniture shophouse were completed. in year 23, we had to expand the school campus. we now have an elementary and a jr high school. a furniture factory will give us another trade good for the Thompson dock. a new sawmill will cut lumber. the old sawmill cuts firewood. EB shoemaker makes boots. the city now has a colonial hospital. a KIDD iron ore mine has been dug.
the tracks are completed to the map edge. we took no nomads during the decade, but the city has grown.
pic 1: cemetary
pic 2: Thompson trade dock
pic 3: school campus
pic 4: furniture
pic 5: leather chain
pic 6: main street
pic 7: hospital
pic 8: KID ore mine
YEAR 30 REVIEW
population 142, 76 workers and 32 students in 2 schools. 34 houses. we’ve maintained supplies. we still have lots of stone to collect and some copper ore from the city. 60% of the marble quarry has been cut and traded. the train will soon haul away the coal and bring food for more processors. we have wharehoused some goods for later; flax, roof tiles, glass, brick, furnace fuel, maple sap, etc. there is 2 types of oats and 2 of maple sap. the blank tag is sausages.
we’ve come a long ways from the work camp to a growing city and the laying of the train tracks. that took a lot of time. the school campus will keep everyone educated and the hospital will keep the bannies healthy. there is a food, material, 2 general, and 1 Thompson trade posts. we have dug 3 mines plus the marble quarry. things went slow, but the city is growing and stocked. pace will pick up now.
future goals- next step is to get the train functioning. furs can be traded for coins and exchanged for wheat. coal will be sold for food and supplies. we’ll need more factories to produce trade goods. the excess marble has been traded, so some adjustments to trading will be needed soon. more storage is needed at the trade docks and workers will be sent to move goods to the markets. if all goes well, the north half of main street should be completed by year 35. a group of new settlers will arrive soon. we have plenty of logs but will need to increase the firewood output.
pic 1: stats
pic 2: production
pic 3: inventory
pic 4: graph
pic 5: overview north
pic 6: overview south
pic 7 and 8: train track layout
6 settlers arrived with the train to operate the train stations and grind flour from the wheat. a CC weaver makes linen from flax. a woodcutter works nearby. a sap boiler will make syrup. a hardware store was needed due to a tool shortage. a CC foundry processes tin from ores the merchants bring. a lighthouse guides boats to our trade docks. we have several vendors stocking market and expanded storage. our housing is caught up.
next goal is to extend the train and get it to balance. it is bringing in more coins than are sold for food each year. then more food processors can be built as we stretch the city farther south.
pic 1: sap boiler
pic 2: train
pic 3: windmill
pic 4: hardware store for more tools
pic 5: RK iron foundry
pic 6: CC weaver
while land is cleared and tracks layed for the train, 2 churches have been built. the forest village built a tavern and an inn was built near the Thompson trade docks. the new train brings beef, apples, iron, and ale. the original train still brings wool, logs, wheat, and potatoes.
2 couples arrived in year 35. 1 family will tend to guests at the inn. the other starts setting up a flea market. more bannies did move to main street, but not as many as we hoped. a post office, bank, and news stand were constructed.
over the next few years, we will need to adjust the train exports and our trading. the marble has almost been used up and will need upgraded. then we will double the workers for it. the forest village needs a church. i’ll try to finish north main street and add a beef butcher to the northeast section.
pic 1: church
pic 2: 2nd church
pic 3: inn
pic 4: tavern
pic 5: train yard
pic 6: flea market
pic 7: main street
pic 8: tracks to the 2nd train station
YEAR 36 and 37
2 families arrived. they moved to main street. 1 built a barber shop. the other built a CC sugar house to process more maple sap and a cobbler shop. the north trade and forest workers have a small church. the city refines sugar from beets and has a beef butcher. the northeast production area has a building supplies barn and a tobacco curing barn. work has started on south main street. an RK corner bakery and a dentist office were constructed.
the train did need some adjusting. the RK engines wouldn’t bring beef. a loop error must be related to the weight and math calculations. the engine brings chicken and a KID boxcar was switched from apples to beef. it also brings leather and logs. we have plenty of ale and iron.
goals- before the quarry runs out of marble, we need to add more trade goods. a production and mining area needs established southeast of the city. these goods will allow us to expand the Thompson trade docks. some will also be used to process more food.
pic 1: CC sap boiler
pic 2: forest church
pic 3: main street
pic 4: sugar refinery
pic 5: tobacco cure barn
pic 6: dentist and bakery on south main street
YEAR 38 and 39
1 family with 2 children arrive and dig a clay quarry. a graduate moved nearby and makes pottery. the 2 couples who arrived in yeat 39 dug a mine for tin ore. the RK random mine was used up and had to be dug deeper. a 2nd tailor shop was built to make warm coats with wool and leather. we needed a 4th church. an RK stone chapel serves the southeast workers.
pic 1: potter
pic 2: stone church
pic 3: tailor
pic 4: tin ore mine
YEAR 40 REVIEW
population 266 in 63 houses. we have 20 laborers supplying 4 builders. a little less than double the population in 10 years. most of the growth is in newborn children. the city has 2 train stations. we overcame a tool shortage. there are 4 churches. a foundry smelts tin ore. there is a flour mill, sugar beet refinery, maple sap boilers. 2 butchers, a tobacco drying barn, a potter, and a weaver. North main street has many shops and South main has a bakery and dentist office. merchants can stay at the inn. the forest workers frequent the tavern and there is even a flea market. it is a busy city.
not all the markets are staffed as laborers have kept them stocked. there is a mixture of goods and several markets are always full. we rely heavily on the merchant boats and what they bring. with so many different mods and items, it is so random. often the boats bring odd items or food that we do not need. we used up lots of marble, which was supporting the city quite well. our stockpile of herbs and furs was shipped via the train. it is now mainly trading coal for food. without ordering goods specifically and paying more for them, keeping the city supplied is very challenging.
i had hoped to be farther along by now. we are growing slower than expected. we got established and began to zone the city in the 1st decade. cleared land and expanded storage in the 2nd. layed tracks during the 3rd. the forest logging village is cutting lumber. the Colonial section of the city has several small processors and factories. the east dock section is growing. the south upper class sections and production area have been established.
future goals- over the next decade, we’ll need to expand the Thompson Trade docks to bring more food. the south production area will work to supply it with goods. to help keep our processors working, the large general trade post by the lighthouse will order items such as flax and tobacco. the forest zone will stretch northward between the stream and main river.
hopefully, i can get the trading adjusted and improve the balance and food inputs. we have to stay ahead of the population boom that is coming.
pic 1: stats
pic 2: production
pic 3: inventory
pic 4: graphs
city over views
pic 5: west
pic 6: east
pic 7: south