Banished Ventures

Market worker mechanics

  • This topic has 6 replies, 5 voices, and was last updated 4 years ago by Nilla.
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  • #6615
    Nilla
    Participant

    Good question that I’ve tried to answer since I first played Banished. I have seen same things as you, vendors walk far to collect single pieces and ignoring larger posts close. There seems to be no logic. My experience is that larger markets make more problems than smaller. To be honest, I’ve given up to understand how they work in detail, so if anyone can explain, I’ll be happy.

    #6617
    Brad
    Participant

    i agree. markets are the least understood part of the game. modders can make all kinds of markets and decide what flag they will store. but there are mysteries hidden deep in the coding on how the vendors function.

    i have spent enough time following them around to realize the vendors are different from 1 modder to another. from what i have seen, even the modders do not understand why their own vendors function with quirks. there are so many modders over the years and so many mods with markets,it would take years of real time to study and list the things they all do that differ from another.each has their own personality.

    to solve the issue you have ,there is 1 thing you could try. add a different mod or build a market from a different mod if you have 1 in your mod order.it is possable that a different market might move the items more than the market you are using.

    #6628
    OldSock
    Participant

    So we sacrificed some sheep at the stave church, danced the Hambo, and drank a ton of mead. Then we tore down the old barn and built a new one on the same spot rotated 180 degrees.

    Now the market workers aren’t afraid of the barn anymore and the bannies have all available foods in their homes.

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    #6631
    galensgranny
    Participant

    Ha ha! :) I guess the sacrifices, dancing and drinking were necessary!

    Glad you got things working. I never built barns right up next to each other.

    #6632
    Tom Sawyer
    Keymaster

    I’m also sure the Hambo solved it. =)

    And if not, I would say this barn object was bugged and for unknown reasons never got selected by the core game function that selects next location for picking stuff by a vendor. We have no insight into the code and can’t influence it by modding.

    #6648
    Nilla
    Participant

    I think it was rather the mead that increased the courage of your vendors. ;)

    I had some issues with barns with two doors, too. Farmers refused to use the closest door. They passed that door and walked around the barn to the other door and put their grain there and were always late with the harvest. It didn´t help to turn the barn. My guess was that they wanted to use the door closest to their home but I can´t say for sure.

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