Banished Ventures

Some thoughts after more time in the North

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  • #5258
    Tom Sawyer
    Keymaster

    Hey! Sorry I did not get earlier to your topic and thank you for your input!

    With preferring the log cabins over red cottages you are not alone I think.^^ And it’s not a problem to stay in a certain time or style. It’s even more options to build a town. People in log cabins also don’t have to suffer of something. It’s only that they need an external sauna instead of this inbuilt health/quality aspect and a slightly higher risk on fire in next version. But only if you play with disasters on.

    To make game objects different not only in its appearence and to create some reason to go on in time and tech is a main idea of the mod. But it doesn’t mean you have to do it.

    With this happiness aspect of houses we now have 3 steps (-1, 0 and +1 happiness) That’s what is doable by modding and besides size and fuel the only real property of houses. So I don’t want to remove it.

    Herbalism should not require glass or any modern material, yes. An ancient building for it I have already started.

    Beekeeping I like to depend on a trade good (bees) and I’m pretty sure the old Norse people got this knowledge from somewhere else like almost everything. Even building log cabins they learned probably from slavish people south of the baltic sea btw.. But I will not build that into the mod, no worry. lol

    Wild bees are included already since gatherers find some honey in the forest.

    That hunter-gatherers in early game run into health issues just because they dont have grain is not nice and not realistic. It was rather so that grain (greatly increased food production but) caused lots of health problems to the people. I have ideas how to solve this but not really convincing yet and I dont want to remove one issue to cause anothers.

    Stone tools at the campfire is now included in North7 and probably will be kept there. Wool processing is also possible pretty early.

    I think it’s always nice to add additional mods that make things available earlier or with less effort like Kid’s tiny workplaces or Kralyerg’s mini buildings. Many options to change it a bit more to your liking besides starting conditions, climates and disasters off. Or in the other direction with Ironman on if too easy.

    Sounds a bit as I would not like to change something but most points are about a general decision how to place this mod in that range of playstyles and this mod has a focus on survival, realism and some historical background as far as possible. To hit the right balance of difficulty for different players is not easy. Thats why it’s great to read different opinions and to get some pressure from people who don’t like to have to survive all the time.. :)

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