Banished Ventures

Starting Conditions

  • This topic has 7 replies, 2 voices, and was last updated 4 years ago by Tom Sawyer.
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  • #5554
    odessacubbage
    Participant

    Does anyone have a detailed description of how the various starting conditions vary between one another? For example, does the map start with more gold nuggets with the gold-seeker start? Do any of the other settings effect map resources other than seafarers?

    And if you see this Tom, thanks so much for making this mod! I found it just a few days ago and it’s really breathed new life into the game for me, love the level of detail!

    #5558
    Tom Sawyer
    Keymaster

    Thank you and welcome on board! You are right about the gold hunter. They will find twice as much gold as in other starting conditions. There are not many such differences and it’s mainly about people, stocks and seeds to start with. But it can be nice to have an overview and some hints about it.

    #5563
    odessacubbage
    Participant

    Ah I see, that’s good to know! Do you think you’re going to add any more starting conditions as things go along? I really like the variety to chose from compared to vanilla.

    #5564
    Tom Sawyer
    Keymaster

    If I have a nice idea and it’s doable, I will add more conditions :)

    #5566
    odessacubbage
    Participant

    If you’re open to suggestions, I think a setting inbetween survival and the others would be cool, like no seeds or animals but at least some food, tools, and clothes.

    Or one where you start with a dock but nothing else, making the player rely on trade to survive for the first few years could be interesting.

    Regardless of these suggestions, I look forward to seeing what you come up with down the line!

    #5568
    Tom Sawyer
    Keymaster

    No seeds and animals but some food, clothes and tools is pretty much the hunters start or A&E. A traders start would be something new and nice but not possible with a building that requires a special location at a river. Such things can be done with save game scenarios as I did one with Lillholmen. Maybe to make one more. :)

    #5571
    odessacubbage
    Participant

    Oh man didn’t even think about that limitation with the rivers, you’re right.

    Alright here’s another idea that may or may not be doable: ruins start. A bunch of half built buildings that require glass or brick to finish, meaning the player had to tech up in order to complete them, and in the mean time they dwell among the ruins of this abandoned town. Dunno if that can be done, but it would be pretty neat. Might end up having to be a scenario though like you said.

    #5572
    Tom Sawyer
    Keymaster

    Starting in a lost town sounds interesting. I had something similar in mind with the Nomads start but will probably have to make a save game scenario for it.

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