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Stuckerton- Lost in the wilderness

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    Things got messed up on my first try for this story with how my mod list was, so I restarted the map after fixing things. I am copying here the posts I had so far in the other thread for this story.

    These people are from modern times, but had an unfortunate plane wreck while on a Northern Lights airplane tour. Fortunately for my Bannies, a husband and wife in the group are “survivalists”, who were living apart from society and off grid on their homestead for years, so they know how be self-sufficient, living off the land and making what they need, more or less.

    For this game, I am using a medium map, terrain type of valley, mild climate, and start condition of Shepherd. I used the random name generator and it came up with Stuckerton. Being as my Bannies are stuck there, I thought that was a good name.


    The three families trudged downhill through the melting snow, away from the small Northern Lights tourist plane that crash landed. Fortunately, no one was hurt, except for some bumps and bruises. The plane had gone way off course due to the solar flares disrupting the navigation equipment and they wound up in the mountain wilderness, a very great distance from any towns. The families didn’t know where they were, and no possible rescuers would know where they were either. With no way to contact anyone due to the plane’s radio being inoperable, and, of course, no cell phone service in this remote area, it could be a very long time before anyone found them, except for the sheep. Many sheep wandered over to where the group decided to stop.

    “Are we there yet?” whined one of the children. “I’m cold and hungry. Where is the hotel?”

    “There is no hotel,” the child’s mother replied. “We will make our own hotel from all these trees and rocks. Gastoney’s parents built their house and will show us how to make one. Daddy is going to catch some fish from the river so we will have something to eat.”

    “I could catch fish if I could find our supply bags, which have some things I could use,” Hustoney grumbled. “I have been looking for them, but can’t find them. Where were they set down?”

    Gastoney’s father, Ibraham, gestured to his side while picking up branches to start a fire. “Right over ….” He stopped mid-sentence after turning his head to see the sheep standing where the bags had been placed. “Oh no!” he exclaimed as he rushed over, shooing the sheep away, hoping they hadn’t damaged anything.


    Managing to Survive

    Hustoney was able to catch trout from the river with his makeshift fishing pole. Simple snares worked to catch grouse and some deer were hunted with a primitive bow and arrow set that Ibraham made. Along with the berries, edible roots and mushrooms that were gathered, there was enough food for immediate needs. Three small goahti and a small storage shed didn’t take overly long to construct, thanks to Ibraham and Larabel’s knowledge of how to build sturdy survival homes from what was available in the environment, without the need for modern materials and modern tools. Though, the emergency ax and a few tools from the plane, including a knife, did make the task easier.

    “I wonder where these sheep are from.” Larabel said. “Maybe there is a farm not too far from here! We might not be too far from rescue after all!”

    “That’s possible,” Roderick replied. “Though, it could be in any direction, and miles away. Maybe the flock was chased off by a predator.”

    “That could be,” agreed Larabel. “After we accumulate enough provisions, and make some capes from the deer hide for more warmth, some of us can explore the area.”

    There were arguments about whether some of the group should set out now to try to find a farm or town, but it was decided that with so few adults to work, the children and adults left behind would have a hard time surviving without more provisions and better shelter.

    Larabel got busy preparing deer hides to make into capes, staying warm in front of the campfire, roasting meat while she worked. Collecting fallen branches for firewood was an endless chore but with the only ax needed to fell trees and cut logs for building, for now, gathering fallen branches would suffice. Ibraham planned on making a smithy to make another ax for firewood chopping, but that would have to wait. First charcoal had to be produced from firewood, a bloomery needed to be constructed from clay, and iron ore gathered and processed. There was no point taking time to build a smithy when the required materials to make anything were not yet available.

    Being as the survivors would benefit from milk, wool and meat from the sheep, an area was being cleared for them to graze, and then hopefully decide to stay. Gastoney was used to herding sheep from his family’s homestead, a job not hard for an older child, so he was assigned to tend the sheep. Even though it was taking a long time to clear an area, especially as they only had one ax, it was considered worthwhile regarding the sheep, but also the logs and rocks would be used for building.

    “Oh my gosh, it’s snowing already!” exclaimed Permela. “After all these months, I thought we would have a second turf house finished, and more pasture land cleared by now. All we have is another shed and a bunch of logs and rocks.”

    “All this walking around into the woods to gather branches and berries and do just about anything takes a long time,” Hustoney replied to his wife. “Try fishing with a stick.”

    “How I miss the hardware and grocery stores back home,” Permela said wistfully. “I can’t wait to get back to civilization.”

    “Not us,” Ibrahim replied as he hugged Larabel. “We have been living a self-sufficient lifestyle for years on our homestead, and we love it!”


    Year 2

    Spring arrived but there was still much to be done before a scouting party could set out. The pasture area was finished, and the sheep seemed to like it. Obtaining meat close by reduced how much wandering was needed for hunting wild game, freeing up one of the party to work on other things, while hunting occasionally.

    A second turf house was completed, which 12 year-old Gastoney laid claim to, wanting it all for himself. But, instead, his parents and younger sister moved in, while Gastoney was sent back to the ghoati.

    The charcoal pit, bloomery and smithy were completed and the second needed ax was made.

    It was autumn before enough hide capes were made and some more tools were produced. A smokehouse needed to be built to be able to preserve some meat for the scouting party. Ibraham got held up making the iron fittings for the door hinges, due to it taking longer than expected to produce enough charcoal. The lack of firewood was the problem, so, a wood chopping block was set up to avoid too much searching for fallen branches. There was a peat bog near the Smithy, and it was planned for peat to be cut for the survivors to use for home heating until they amassed enough firewood.

    “So, here we still are, with another winter to live through,” Permela sighed. “And all we women now with new babies!”

    “We’ll be OK,” Hustoney comforted his wife. “We should be able to get things set up enough for Roderick and I to set out in the warm weather.”


    Year 3

    There was still snow on the ground at the start of the new year but it didn’t last very long. Another turf house was built to replace the small ghoati, which Tiacielo insisted be done before Roderick would set off to search for a help- no way was she going to be crammed in the tiny ghoati with a new baby.

    While pleased with the greater amount of room in the turf house, Tiacielo was not pleased about going to the river for water after she slipped and fell in. A well was dug next to the houses. Fortunately, they didn’t have to dig very far to reach water.

    With all the rocks and logs around, they had arranged them to make a meeting place, next to the campfire. They moved the boulders by rolling them over logs that had been set up as a rolling track.

    “Oh, hey! “ exclaimed Gastoney, “This is like the Viking’s Thingstead! I saw that on a TV show.”

    Now that the basics for survival were being met, the group gathered to discuss their plans. It was decided that Roderick and Hustoney would leave now to do some exploring, while the weather was still good. They planned to be gone only a few days. With smoked trout and other provisions, they set out early one morning, headed in the other direction of where their plane crashed.

    While the two men were gone, Ibrahim made some traps to catch some small furry animals that had been spotted, so warmer clothes could be made. He thought they might be martens.

    “Dad!” Belina yelled happily after spotting Roderick and Hustoney walking back to their settlement through the light snow accumulation. They had been gone for four days, not wanting to leave the others short-handed with winter arriving.

    Permala’s smile faded when Hustoney shook his head. “Nothing but trees.”

    Settling in for another winter, the group gathered, fished, hunted, roasted and smoked more food, collected iron ore to smelt into iron bloom, made more charcoal, gathered more fallen branches, chopped wood, and worked on the trapper’s cabin- endless work. Some of the group thrived on all the activity, while others yearned to relax on comfortable chairs watching TV or playing video games eating easy to obtain store bought snacks

    Picture showing end of year three, winter.


    Year 4

    “Momma! Help”, screamed young Tell, who was sunk up to her knees in the bog near her home, unable to extricate herself. Larabel and Tiacielo, who were nearby, rushed over and dragged her out of the muck.

    “We have got to dig the peat and fill that bog in,” Roderick declared. “It will delay the next exploration trip, but it has to be done. It’s too dangerous being close to our houses.”

    In an attempt to cheer up Permala, who was upset about more delays, Hustoney built a picnic table with stools, a see-saw for the children, and transplanted some wild flowers in front of their home Seeing how more homey it looked, the other families followed suit, except Ibrahim built a swing, and a fence along the bog which was close to his house.

    At the end of summer, after most of the bog had been filled in, the second exploration trip took place, this time going east and searching for several days. Yet again, there were no signs of other people.

    The small blueberry patch, planted next to Hustoney and Permela’s home last year, was bearing fruit, which reduced the amount of foraging that was needed, though the immature bushes didn’t yield much. With the majority of the survivors wishing to avoid wandering into the woods as much as possible, instead of building a trapper’s cabin, a workplace (the tailor shop) was constructed, close to the homes, to process and use the wool from the sheep to make warmer clothes.

    Permela frowned as she looked around the settlement. “This is becoming a small village. It’s like we are setting up to stay here forever!”

    “After we build a bridge, we can search across the river,”Hustoney said. “Hopefully, that won’t take too long. There’s got to be some signs of other people.”

    [I added a blueberry patch from Kid’s Fish n Ships mod. These berries were in pots, to put on a jetty, but on land, the pots were sunk in the ground so they look like regular planted bushes. It works, with the Bannies eating the berries.]


    Year 5
    The new year started with an announcement from Gastoney and Belina that they were engaged and would be sharing Belina’s ghoati. They planned to marry in a few months, when Gastoney would be 16 years-old. Their parents were delighted.

    It took a few weeks before the bridge was completed, since no one could spend days solely dedicated to the task, due to other chores that needed to be worked on as well. Finally, mid- summer, Roderick and Hustoney were ready to venture across the river.

    Tiacielo was in the storage shed at the edge of their settlement, finishing packing supplies for the men to take on their trip, when she heard an unfamiliar woman’s voice. “I don’t think this is the monastery.

    “You’re right, Almireya,” a man said. “We went in the wrong direction. Well, maybe these people will let us spend the night.”

    Rushing out to see who was talking, Tiacielo almost knocked into the newcomers. The rest of the survivors came over and excitedly fired off questions. Ernice explained that they had been off trail riding on their ATV, when their vehicle got stuck in a bog and partially sunk. They were intending to walk to the Monastary they had passed, and from there make their way to the town over the low mountains, but, they went in the wrong direction.

    “Oh no,” Permela said with a wide smile, “You came the right way, finding us! A town, a town, oh my, I am so happy!“

    “Hey, you must be the three families whose plane went missing a few years ago. There was a search, but they obviously never found you,” Almireya remarked while surveying the settlement. “It looks like you managed quite well.”

    Permela wanted to leave immediately, but after finding out it would be a three day walk to the Monastary, and the newcomers were hungry and tired, the rest of the day was spent packing and planning.

    Ibrahim and Larabel wanted to stay, as did their son Gastony and his fiancé Belina. Belina’s parents, Roderick and Tiaciela, had mixed feelings, but thought they would stay on for a while to help out. However, they did want to go to find out where the Monastary was. Hustoney and Permela wanted to get back to their former lives.

    After some tearful goodbyes the next day, those where leaving set off. Roderick and Tiaciela’s two-year old son would stay behind with his sister, Belina, until Roderick and Tiaciela returned.

    It was slow going for the group of nine, especially with three young children. They made it to the stream they would need to cross, by stepping on large rocks which formed a kind of walkway, but they needed to construct some shelter for the night before continuing. A ghoati was constructed, as well as two small tents made from deer hides.

    [The deer hide tents shown in the picture are from Discrepancy’s mod DS Small Village: Homes. They use the deer hides from The North with no problems. But, being open tents, one would not stay in them during the winter!

    I think it takes overly much work and boulders to make stepping stones across a stream, or rather, stepping boulders. I suppose these are very wide and deep streams. It wound up taking into year 6 to finish, but in the story the rocks were already there.]

    Back from the Monastery

    “Hello!” called out Roderick cheerfully as he and Tiaciello approached the settlement.

    Belina greeted her parents with hugs. “You took so long I thought you weren’t coming back.”

    “It was only two weeks, “Tiaciello replied. “We brought back gifts. The monks make delicious potato bread, and gave us a few loaves. But best of all, they gave us some seed potatoes, so we can grow potatoes!”

    The couple told the group about the trading dock at the monastery, and that a boat arrived while they were there. Permela, Roderick and their children went with the trader to the town. The trader said he would sail up the river to the group’s settlement in the summer, to see if they were ready to trade.

    “A sauna! You built a sauna while we were gone! II know how I will be spending the winter!” Roderick said with a laugh.


    First Half Year 6

    The healer’s hut built over the winter, and staffed a few hours a day by Larabel, (who was knowledgeable about herbal remedies), helped improve everyone’s health. The bloomery had been moved so the healer’s hut could be located next to the sauna. When the spring snow melted and the ground thawed, a potato garden was planted with the seed potatoes from the monks (using Kid’s Bakery and Garden mod).

    Digging peat and filling the bogs near their settlement was able to be resumed,now that the ground was thawed, to make room for more buildings, and also so no one would accidentally walk into one and get stuck, as had happened two years ago. A Stabbur was under construction; this large storage place was much needed, as the small sheds were almost full. But, being very labor intensive and with so few workers, it would take until the summer before it was completed.

    Belina and Gastoney’s wedding was held at the end of winter, and by the middle of spring, they had baby boy, Ulisco.

    Wanting to knit some clothes and blankets for the baby, with the knitting needles Ibraham made her as a wedding present, Belina was dismayed to find no good area to work in the tailor’s shop. “We have all this raw and processed wool in here, but I can’t make some simple wool clothes?”

    A small workplace was set up behind the shop for Belina to do her knitting. It was a relief to the mothers of small children to have some clothes that fit their youngsters, instead of wrapping them in stiff deer hide capes. A tannery was planned to make leather to use for clothing, but that wouldn’t happen for a while.

    [It is odd to me that in order to use the wool to make clothes in the Tailor Shop, after turning it into wadmal, first one needs to build a tannery to make leather to use for the wool outfit that includes leather shoes and a belt. I love that outfit idea, but I think the people starting out with a bunch of sheep with all their wool should be able to make some kind of simple wool garment not needing yet another building and production item.

    Too bad there aren’t three categories of clothes- fair, good, best. Then that wool outfit with the shoes and leather belt could be in the middle category.

    So, I moved Kid’s Workplace mod above the north, and put his very small tailor rack behind the tailor from The North. I used a ghosted cover from Kid’s Fish n Chips mod to put over it. I made some wool clothes but won’t keep using it once I get the tannery build. I just couldn’t stand the thought of those babies being wrapped in stiff deer hides, and years’ worth of wool taking up storage, but not being able to be used yet.]


    What other effects do you get with the workplace mod above? Can’t the Kid workplace also produce tools? How is the effect on tools and Nordic clothes making? Normally there should be issues.

    I think that I’ve suggested an easy way to produce simple wool coats without needing a tannery in North 7, too. In a forest map that you play, it’s no big problem when you can use the campfire (I would rather use a soft reendeer hide for a baby than itchy wool clothes) but in a seafarer map where there are no reindeer, clothing is a real challenge. Not only you need to build two sites (both needing iron fittings) you also need to slaughter some sheep.
    It could be some simple workplace, very slow, using more wool than for wadmal, to make it an early possibility but uninteresting for later.


    Nilla, so far I have not noticed other effects with Kid’s workplace mod above The North. I don’t know of any effect on Nordic clothes making since I don’t have a tannery yet to try to make any clothes in the tailor shop, but the campfire can make hide capes with no problem. The menu for options in the North tailor shop is unchanged, so I think it will still make The North items.

    It is not changing anything that I can tell with tool making in the North smithy. I tested, and the small workplace smith does make tools, but you first need to process the iron ore into iron.

    You are so right about the itchy wool! I was imagining a soft, fine, non itchy Merino wool, but that is not what they have. Hmmm, so what they did was rough stitch a knitted wool blanket to the outside of a deer hide to wrap the babies.

    I agree with your idea of there being a simple, slow workplace to make some early wool garments. I have so much wool stocked up that I can’t yet use, except for now with Kid’s workplace mod.


    Second Half Year 6

    One summer day, as promised, the trader stopped by the settlement, near where Roderick was taking a turn fishing. There was no possible way that the group could have built a dock yet, but no matter- news was shouted back and forth. Then, much to everyone’s surprise, a small dinghy was lowered, and rowed to shore by Ernice and Almireya.

    “Hello, everyone!” Ernice called out. “We thought we’d live here with you, if you’ll have us. City life isn’t for us.”

    The couple was most welcome to stay. Almireya would be having a baby any day, so she was glad she wouldn’t have to travel to someplace else.

    The rest of the year was spent with the usual gathering of wild food and herbs, hunting, digging peat and filling In bogs. The tar kiln was finished and would soon begin producing tar for preserving wood, so a fishing pier and a trading dock could be made. No one wanted the wood to rot after all the labor it would take to build structures on the water. A gather’s shelter was set up in the forest, though during the winter, there was only fallen branches for firewood gathered.

    Almireya and Ernice’s baby girl Lexis had some new playmates after Roderick and Tiacielo’s baby girl Fronna, and Ibraham and Larabel’s baby boy Norrie were born.
    “With so many children now, we should build a school,” commented Tiacielo while rocking Fronna to sleep.

    “They can get educated first on gathering nonpoisonous berries and mushrooms,” Larabel replied, while throwing into the fire some bad mushrooms from a sack full of wild gatherings one of the children proudly handed her.

    [I don’t suppose there is a way for these early Bannies to get up to three stars of health, until they can trade for seeds to get a diet with more variety.]

    Tom SawyerTom Sawyer

    A somehow extended clothing system in core game would be just great, at least another category. In your village I would probably put the babies in warm, soft sheepskins. :)

    Tanners make leather also from those sheepskins, so shepherds are sustainable in making clothes. It is only the small tannery that is necessary.


    The stars have nothing to do with health. Hearts show health, stars happiness. To get more than 3 stars the house of the Banni need to be inside at least 4 different kind happiness buildings, perhaps even all 5 and not inside any black detraction circle. I think it’s too early for you to work with happiness, yet. But it pays off and you should start to plan for making everyone(or most) happy from the start by locating houses and early happiness/detraction buildings. See more here:

    Use the wool and make wadmal. That’s one of the best trading goods in the North. Many merchants want it to the high price 20 but some only pay 15. That’s how trade works in the North, you must decide each time, if you want to sell to the low price or want to wait for a merchant that pays better. If you have a lot of blueberries and herbs these are good to sell, too.

    Since the trade works as it does, it’s good to offer several goods so that you always have something to sell to the high price. It would be a good idea to make notes of the high price, that’s what’s shown in the port menu when no merchant is around, so you know which deals are the best.

    You talk about schools. I don’t know if you have noticed but there is no early Nordic school. It doesn’t have so much effect like a school in a vanilla game, by many professions uneducated produce the same as educated. But of course, in a modern settlement with a lot of children it may be strange not to build a school. It’s different in a Viking or Medieval village where a school would be misplaced.


    Tom, of course, the sheep skin for the babies! These bannies would do better with someone else in charge of them than me.

    Nilla, I had meant to say “hearts” for their health. So far, they are at two hearts. They have lots of meat, so they are not hungry, but they are surely vitamin deficient.

    I do want them all to be happy, and had read about the happiness system. So far, they do really appreciate the sauna. It’s going to be while before they get much else. They are at three happiness stars, so they are feeling OK.

    Thanks for the trading tips. I am glad wadmal is one of the best trading goods, because I have lots of wool to process. I didn’t know that different traders pay different amounts for the same thing.

    In the vanilla game, I used to rush to get a school built. In this game, I will just pretend one of the women spends some time each day teaching the children to read and do basic math.


    Year 7

    Over the winter, Ernice and Almireya built a log cabin (house from Kid’s Swamp Houses mod). They had to use wooden shutters to close the windows when it was cold, but eventually there would be glass. The ghoati was left standing in case it would be needed by someone else.

    The gatherer’s hut and hunter’s tent constructed deeper into the forest were helpful for having places to drop off food, and to have a shelter to get out of bad weather. During the winter, fallen branches for fire wood was all there was to pick up from the forest, but that was fine, as firewood was always needed. After some time, wild bee hives were found and soon the survivors could have honey!

    “Help! They’re after me,” yelled Gastoney as he ran into the gatherer’s hut, and slammed the door shut, panting heavily.

    Ernice dropped the mushrooms he was about to put in a sack, and grabbed a stick to fight off whatever was chasing Gastoney. “Wild boar? Wolves? What!?”

    “Bees. Lots of bees. I think I got stung,” Gastoney replied, holding his hand to his cheek.

    It was tricky work, collecting wild honey without getting stung by multiple angry bees. The next time someone tried to get wild honey, they used a lot of smoke to get the bees to leave the hive and subdue those still in it. Deer hide gloves and a hood with eyeholes were sure to be worn. Gastoney refused to try to collect honey ever again. But, he did carve an idol of a Norse god and put it by the Gatherer’s hut, for hopeful protection of those who would be collecting honey.

    In the summer, a husband and wife, Adelber and Laven, showed up, having heard about the new settlement while visiting the monastery. They were hoping they could join the community, handed over some loaves of the monk’s delicious potato bread, and everyone agreed they would be welcome. They moved into the ghoati that Ernice’s family recently vacated.

    With the food supply running low, for the rest of the year, most other work was halted so more people could gather wild foods and hunt.

    Enough tar had been produced to coat wood so a fishing pier was built over the winter, allowing for a greater quantity of fish to be caught. It was hoped to get the trading dock built soon, so they could trade for some crop seeds.


    The worker at the smoke house is call “farmer”. Is that how it is supposed to be?

    I see now why honey is classified as a grain in The North, since the people with no way to get grain seeds to grow crops can never be healthy otherwise.


    Tom likes these “easy to micromanage profession” tricks. Like the hunters, I told you about above, you can use farmers. Let them work the fields in spring and autumn, close the fields when work on the field isn´t necessary anymore and the farmer will walk back to that other production site; smokehouse, dairy, workplace…close the workplace when work is needed on the field and the farmer will work the field again: Realistic farmers life. I use these tools a lot in an early game when I´m short on workers. It might be a little tricky in a large game with many sites using farmers but on the other hand, I seldom micromanage in larger games so it works here, too.

    Do you use some additional mod to get enough honey to improve the health. My experience is that the Nordic gatherer collects very little honey (probably all my gatherers are scared of the bees). To make more honey you need beehives and they are rarer and harder to get than seeds from the merchants and give less food than farming.

    I forgot to tell one thing about one more early trading good. Maybe you´ve read about it. You can find a few gold nuggets along rivers and streams. They are worth searching for if not all are far away from the settlement or on the other side of the river.


    That is a clever system, having those multi locations for the same worker, without having to remove one kind of worker and then assign a new category. It takes a little getting used to.

    No, Nilla, I did not get hardly any honey, and have not used another mod. My Bannies health has not yet improved. I had just reread items in the wiki for The North and saw how Tom described the honey.

    They do need that healer’s hut, though. When I stopped staffing it for a while, it seemed their health dropped some.

    I hope it won’t be rare to get seeds. But, after you talked about gold, my Bannies went searching and found some. So, maybe they can buy some food for a while until they get seeds.


    Many merchants can sell some seeds. If you order, it usually doesn´t take very long to get some. And I would also order glass (needed to make a glassworks for more advanced buildings), a bible (needed for a chapel if you want to make people happy), maybe rope (needed to produce stone and for the larger ports) and maybe even brick and roof tiles (needed for a brickworks to make hospital and school). Merchants who bring these things don’t arrive that often, especially the Hanseatic merchant who´s the only one that may offer bricks and roof tiles.


    Thanks for the advice on good things to order from merchants to start out with, Nilla.

    I am getting the hang of micro manging, stopping some work to add more workers for something else to get it done faster, or at all. I am having a problem with having both the campfire and the hunter’s tent. When I set down the spot hunter, I thought the worker from the campfire would stop roasting meat and go to the spot, but instead, the hunter from the hunter tent camp goes. I would rather the campfire hunter did that.

    Year 8

    The newcomers, Alderber and Laven had a baby boy they named Dariah. Ibraham and Larabel’s youngest daughter, Lannine, watched the baby so that Laven could get back to work. More people did mean more workers, but also more use of resources and food. Everyone was working multiple jobs and working long hours to keep up with what was needed, and hoping to get a good supply built up.

    “What are you playing?” Laven asked Lannine, after arriving home at the end of one autumn work day. She watched Lannine rolling rocks while the baby slept.

    “It’s a game I made up. I’m trying to hit that yellow rock, but none of these rocks roll straight so it’s not easy.”

    “Oh my gosh!” exclaimed Laven holding the flat, bumpy yellow rock to the light. “This is gold!”

    Over the next few weeks, the older children and those adults with some spare time searched the river and stream banks for more gold. They happily found some more, and were determined to keep searching.

    Ibrahim made a few wheelbarrows, mainly for use hauling goods back and forth from the trading post, for which everyone was happy. It was difficult dragging or carrying heavy items, especially the logs they planned to trade.

    By the end of the year, the trading post was finished. Finally having some extra food, firewood and other supplies stored, the group celebrated the new year with wheelbarrow races, pushing loads of firewood, and having a big feast.

    [I was going to use Tom’s free to place decorative wood boardwalk pieces for my expanded dock. But, they are not ghosted. Fortunately, Discrepancy has full ghosted dock deco pieces that matched Tom’s dock pier. They are from Discrepancy’s Jetty and Bridges mod.]


    I seldom use the hunting tool after I´ve built a hunter´s hut so I haven´t really experienced what you tell but I guess it´s random which of the hunters will go to the hunting spot. If you want the hunter from the campfire to go I think you can manage it by increasing the possible hunters at the camp to 2. You can still only use one but if you set a hunting spot, the hunter will stay at his camp and instead the hunter at the campfire will leave his spot.

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