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Tar pits for long ship production

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This topic contains 4 replies, has 4 voices, and was last updated by Tom Sawyer Tom Sawyer 2 months, 1 week ago.

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  • #4482
    vidholf
    vidholf
    Participant

    This article came out yesterday and reminded me of the charcoal burning plot in The North. Sharing as it might be of interest – esp. if you decided to add longship production to the game. ;-)

    https://gizmodo.com/how-industrial-scale-tar-production-powered-the-viking-1830022086

    #4488
    Tom Sawyer
    Tom Sawyer
    Participant

    Oh, that’s a nice article. Thank you for sharing! I did not know they made their sails probably from wool covered with tar. I definitely want to add this resource. A Tar Pit or Kiln will be not a problem. More how to manage this stuff in our limited flag system. :)

    #4627

    maiden4meldin
    Participant

    Since you are thinking about the tar pits, how about peat bogs, to gather peat for fuel?? I don’t know if was a northern thing to do. but I do know that peat, and cow paddies were often used as fuels. Yet nobody on Banished has made this happen. Maybe you can Tom.

    #4629

    1
    Participant

    In Sweden they have used peat for industrial fuel purposes in 1700s and in Finland after that about 1800s.

    #4631
    Tom Sawyer
    Tom Sawyer
    Participant

    I thought of peat or turf as a resource mined from the ground in small pits to build my new turf houses, but preferred a variant with it as a free/virtual building material. For fuel, we talked about peat some time ago on wob. I see problems with balancing because it should not displace firewood but leaving useless holes in the ground is not what players love. I also think that in reality it is not that easy. It contains rather less carbon and must be completely dry. However, in general it can work both in real and in game. :)

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