Banished Ventures

nnp

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  • in reply to: Add tanning to fur #5607
    nnp
    Participant

    That’s the problem of the smallest unit.

    I think that the need for fuel in the game is too high, as the various processes require firewood and charcoal. I’m hoping it will expand the range of play when peat is added.

    I was troubled with how to use the accumulated tallow, but it seems that tallow can be eaten, so it makes sense.
    Is there no beeswax? I think it is a necessary item for churches.

    The village has been in business for over 100 years, and merchants have finally brought glass to complete the glass factory.
    I thought that civilization was finally going on, and knew that the brick factory needed to import bricks. What a …
    I think bricks can be easily made.

    in reply to: Add tanning to fur #5603
    nnp
    Participant

    Thanks for the polite reply.
    I understand that it is the intended setting. Now that I don’t need fur tanning, I think it’s not bad to be able to focus on livestock tanning.

    Another idea is to triple the number and value of fur that makes a fur coat. (One fur coat out of 12 furs, and a price of 660) It is likely to be too expensive and difficult to use for trading. The production volume is reduced, and the value is too high to make it hard for the residents to wear. I think that can make it different from the complicated process of other garments. The fur treasure trade of fur coats may be more prominent.

    I think that the meat of marten should not be a staple food if added.
    Are there no wild boars in the wildlife? A lot of meat and cheap fur is caught, but the danger is great and devastates crops. It’s a nightmare.

    Here is another idea.

    Can you add a “survival shelter” to home building?
    NORTH does not have vanilla “Boarding House” and requires glass to build Tavern.
    I felt that I wanted a very simple house that could be made with one log for homeless measures in the beginning. I want to place it around the campfire.

    There is one more thing I want to add. It is peat.
    It may be difficult because it changes the game balance. I think it does not exist for that.
    NORTH needs more fuel, which I think is creating a harsh life and game balance. But I think this is a game that keeps picking up firewood.
    After all I want fuel other than firewood. In ancient times, northern countries would have made iron using peat.
    Is it too easy to get from the ground like clay? I want a system that can take a lot of peat for a long time.
    Instead, the growth of the tree may be slowed. If adjusted, I think that the wild trees need not spread a lot after 100 years.

    P.S.
    How is Tallow made?
    The lamp should have been made easily with NORTH6.
    There is no Tallow page update on the wiki and no building using tallow is written.

    And I don’t allow merchants to sell their seeds without the Chestnut being planted. He is a demon.

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