Banished Ventures

Trench

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  • in reply to: Inedible Foods #7032
    Trench
    Participant

    Tom, OK I will look forward to it.

    Nilla, I agree with you. The problem is that if you build the mill or the owen in a zone managed by a warehouse which is used also by town, you can arrive to 70/80% of loss. To avoid it I should build all the wheat structures in a separate zone and I think that it isn’t so realistic. I should imagine that they “make the bread on their own” inside their house but I have a great loss of output due to this effect.

    Thank you for your kind replies.

    in reply to: Membership #7021
    Trench
    Participant

    Me too some minutes ago… should I do something to be listed as a member?

    Trench

    in reply to: Inedible Foods #7020
    Trench
    Participant

    Dear Tom,
    I would like to express my favour about the inedible food mod too. I’m playing a village where, also if I tried all, the owen doesn’t run because all the flour is in the houses. And this is also for meat, wheat and so on.
    I tried to understand your previous messages translating them with deepL. Hoping the transaction was good.
    Is there a possibility to have maybe separated mods, like blackliquidsoftware did? In this way you don’t have to make a choice about what would be better to let people eat and all gamers can custom their games the manner they prefer.
    I’ve already had this problem with the legacy game and I abandoned it in the end because I spent lot of time for expensive resources used ungratefully by my peasants.
    Waiting your gentle reply.

    Trench

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