Banished Ventures

xixixi

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  • in reply to: Chain Ratios #4138
    xixixi
    Participant

    Hey,

    took some time but i tested it with the stone tools. I agree with you on this one, it kind of feels cheaty yes and its also inefficient because of the running and changing tools all the time.

    I also encountered two bugs i think, forgive me if i use this thread now to tell you, but we´re talking here anyway already.

    Nomads from the church often spawn at a map end from which the town is not accessible, idk if its a mod bug or not, but in the vanilla game i never encountered this i think.

    The other one was with the Traders. Here also idk if its due your mod or not! I had 1 of each trader buildings, but to the port of the big one there came 10 years in a row the same boat, just selling always the same 2 items. I dont remember the items, but they were both added by your mod, not from the vanilla game.

    The other port was visited by different traders as it should be.

    Greetings!

    in reply to: Chain Ratios #4135
    xixixi
    Participant

    Hey,

    thanks for your thoughts on the mechanics. These insights help understanding why the stuff works the way it works.

    Thanks for the tip with the parkas, didnt know about that. This definately helps with the early game micro managing.

    I´ll give the Stone Tools a try, but i too do not want to render the iron tools useless.

    Well i see where you wanna go with the improvement argument getting more efficient and easier buildings later on, i didnt have alot games yet with your mod, i´ll see how it feels for multiple playthroughs (more rewarding or more tedious the more you play).

    I´m really looking forward to version 7 then, also read the dev diary and it looks good. Any ETA on when to expect it? Ballpark maybe? :)

     

    Greets and thanks for your answers!

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