Banished Ventures

Test Log

  • This topic has 38 replies, 5 voices, and was last updated 4 years ago by Jase.
Viewing 19 posts - 21 through 39 (of 39 total)
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  • #5427
    Tom Sawyer
    Keymaster

    Oh oh, still such simple bugs in this version.. fixed :)

    #5494
    Nilla
    Participant

    I now know why it took so long to fill a small clay spot in an earlier game; it´s a bug! The small clay pot follows the limit of logs and when it´s reached, the miner doesn´t fill the spot with clay. Doesn´t make sense at all but I´m pretty sure it works that way.

    #5500
    Tom Sawyer
    Keymaster

    Yes that’s a typical bug but will be hard to really fix it. The game falls back to wood limit if no limit is set in a production process which the clay spot technically is. To make it following the clay limit does not make much sense too. Maybe to use any other which is usually not hit (like food for example). I will try something and fix it in next update.

    #5567
    UnpackedCat
    Participant

    Hey Tom, thanks for the North 7, it’s amazing!

    I have an issue with a Big Trading Dock – vendors are ignoring it, they move through the map and don’t interact with the building.
    Small Trading Dock nearby worked fine.
    Both buildings are on the lake, not sure if it is important or not.

    #5569
    Tom Sawyer
    Keymaster

    Hey and welcome! :)

    That’s a known issue of lake maps where the game sometimes fails to create a proper path to trading posts even if the lake is connected. It’s not a bug at the big dock and you can only solve it by building it at another spot closer to the main river.

    #5570
    UnpackedCat
    Participant

    Makes sense :) Thanks!
    Rebuilding helped, though I had to rebuild it on the river bank to make it work. Still seems a little weird as the small dock worked perfectly fine on the old spot on the lake, and I don’t remember having this lake issues with vanilla dock.

    #5620
    Nilla
    Participant

    The game still crashes if you click on the footprint of the export port.

    (I made a brief Banished break but started a new game a few days ago.)

    #5621
    Tom Sawyer
    Keymaster

    Oh, it seemed to be solved. You say when clicking the footprint, not when pausing the building site as it was back in beta test?

    #5622
    Nilla
    Participant

    Yes, sorry. It was the paused footprint. I thought you wanted to “fix” the bug by taking rope away as a building material but since you still need rope I made this “crash test” that didn´t went so well. I also checked that I had the latest version of the game and it seems so.

    #5623
    Tom Sawyer
    Keymaster

    When fixing it, I removed glass instead of ropes to get rid of the 8th material. Maybe it was not really connected with the number of mats and just worked then for any other reason. Will look into it again.

    #5627
    Jase
    Participant

    Hi Tom,
    how is it possible to make steel tools? I have built the Blacksmith Shop but no steel is shown? Is that supposed to happen? Because I don’t always want to buy steel.

    And is there a way to make ropes? I thought it was possible to make ropes with flax at the weavers Hut. Or was it somewhere else?

    Greetings Jase.

    #5630
    Tom Sawyer
    Keymaster

    Nabend!

    Those are resources which can’t be crafted at the moment. The weaver’s hut is busy switching between linen and linseed but I have a ropery in mind for this and it could also be done in a workshop actually. Steel I would like to be made in a proper smeltery or blast furnace later. So the Nordic people will learn to craft it at some point. The idea is also to always have a few raw materials as imports, to keep trading interesting. Otherwise it would be useless after seeds and initial stuff is acquired. But it’s always only an improved way of crafting. Like salt for better preservation instead of smoking or steel tools instead of native iron tools, or modern wells instead of the simple one.

    #5631
    Jase
    Participant

    Ah cool
    Thank you for your Answer.
    I like the idea of a ropery in the game. I read on the internet that ropes were even made out of flax or are still being made. So it would fit well into the game.

    First having the normal simple iron and then in the endgame steel is a great idea, so that you have another goal in mind.
    At Noraskog in the Swedish parish of Järnboås, there has been found traces of blast furnaces dating to around 1100.
    In Lapphyttan in Sweden there was an old blast furnace that was in operation between 1205 and 1300. It looks really good and would fit perfectly into the game.

    I’ve played The North 6 and 7 already a lot and I noticed a few things in terms of balancing etc. Are you interested that I write a detailed test/report about it in German then? Maybe you like some ideas or even have them already in mind. I would like to help to make it the best mod ever^^.

    Grüße Jase

    Attachments:
    #5635
    Tom Sawyer
    Keymaster

    From flax, yes.. or even better from hemp which is coarser and better for ropes used for ships. There is evidence about people growing hemp in Norway already in 600 – 800 AD.

    This construction looks interesting. Seems they used a waterwheel to run a hammer or bellows. I will google it. Problem with such mills where water is led above the wheel is that it’s hard to make in Banished where streams run on flat ground. At least I have to change it somehow and it racked my brain already while drawing another water mill.

    I’m very interested in every kind of test and report. It has always driven the mod forward. In German is fine, I kann sprechen deutsch ein bisschen und the first Test-Pilotin auch.^^

    #5637
    Jase
    Participant

    I have informed myself again on the Internet about the Lapphytan blast furnace. The waterwheel was used to drive a leather piston bellows to keep the fire at the right temperature. the most of the old blast furnaces had a water wheel for that. Maybe you can just leave it out and put a big kick bellows on it like in the picture, I don’t know.

    Attachments:
    #5639
    Tom Sawyer
    Keymaster

    That’s a good idea to use banniepower instead of water.. =)

    I’ve also read a bit and gathered some more pictures. I really like this one in Lapphytan because it’s small and fits in a medieval village. Easy to image that some banished people can build it. Also, it’s the logical step beyond the bloomery to process ore in large quantity and more efficient. I want to built it with or without the wheel.

    The only thing that is not clear for me yet is the production chain. This furnace smelts ore completely but out comes not bar iron or steel that could be used to make tools. On their website it’s written about experiments with a fining hearth to process it but no picture how it looks like. Must be something to remelt and forge the stuff. I see two options: To make such a fining hearth or finery forge as a separate object that turns pig iron into iron bars or steel bars. Or to add such a workplace right next to the blast furnace in same object to avoid pig iron as intermediate product.

    #5640
    Jase
    Participant

    Iron and steel production in the early days is not an easy subject.
    Yes it is true, the iron ore was melted there by the high temperatures. In Lapphytan, there was a so-called Stückofen (wolf furnace).
    The wolf furnace was the predecessor of the blast furnace. In these furnaces, much larger quantities of pig iron could be obtained. However, the “pieces”, i.e. the forgeable iron, were so large that they could hardly be forged with muscle power. A water-powered hammer replaced the human labour force.

    Now, the Blacksmith in “The North” processes the bloom by hammering and glowing it into soft iron or wrought iron. To then make tools from them.
    There are over 2,500 types of steel with different compositions and different carbon grades. In contrast to pig iron, steel contains low levels of carbon and phosphorus. Only this makes it possible to form the steel. So actually, the blacksmith makes a kind of steel out of the bloom… because iron cannot be processed into tools.

    From the blast furnace comes pig iron, which contains 3.5-4.5% carbon, which makes it brittle and softens immediately when heated. The carbon content in steel is usually <1%. Steels are iron-carbon alloys that contain less than 1% carbon. As the iron melts in the blast furnace, the carbon content is higher than in the bloomery furnace.

    For the simplicity of the game I would leave the iron as it is now. And simply say that steel comes out of the new lapphytan furnace because it has already been processed there on site. Like you said, in a workshop next door. And they could use the same water power for the big hammer.
    Or you don’t do a workshop next door, use banniepower instead of water and make a finery forge like you see on the picture with the big hammers. This could then be used to make iron bars from the Bloom and steel bars from the pig iron. That way, the blacksmith wouldn’t always have to switch between making iron and making tools.
    Or you can simply put a water wheel on the current Blacksmith Shop and say that he has a big hammer to make the steel.
    Maybe I like the second variant with the finery forge better because it would extend the work chain of tool production. And it would be more automated.

    But both variants are good and logical.

    Attachments:
    #5647
    Tom Sawyer
    Keymaster

    Yes it’s not simple and the most complicated thing is to make it not too complicated. =)

    I’ve read a bit in their blog and it seems the blast furnace was even the easier part. They built a fining hearth somewhere else in a big forge and had to care not to burn it down while experimenting.^^ The method was to melt the pig iron and to let it run along some slag where iron oxide of the slag reacts with the carbon and takes it away from the pig iron. I think that’s one or the medieval way of fining.

    Iron Bars in game right now are technically wrought iron, that’s right. I even called it so when making version 7 but then changed it to “iron bars” to keep it simple. It doesn’t contain carbon and is rather soft as you say. That’s because a bloomery doesn’t really smelt the ore but just reduces it.

    I made some concept in Sketchup with and without waterwheel but will let it rest a bit. Want to finish another item first.

    #5650
    Jase
    Participant

    All right, I hope I could help a little bit.

Viewing 19 posts - 21 through 39 (of 39 total)
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