Banished Ventures

New to The North- Lost in a cold, mountain area named Stuckerton

  • This topic has 25 replies, 4 voices, and was last updated 3 years ago by galensgranny.
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  • #6503
    galensgranny
    Participant

    Nilla, your advice to remove the mini town hall might be spot on! I found on the Compatibility List page a comment by Tom saying, ” A known bug is at town hall of the Mini Buildings.” Though, I am not sure why all was well for a while.

    #6504
    Brad
    Participant

    what you describe is quite possable.removing mods above the North would require starting a new game. TOM might know more on that. 1 thing you can do if it is crashing at the same time is save and play,save and play. try to get a save point right before the crash. then you can check the building construction to see if the iron fittings are being placed at that moment.

    from what i remember, there is a difference with honey and/or sugar between KID’s formats and TOM’s. can’t remmember if it causes a crash or if the workplaces just won’t use the other’s items.

    #6505
    Tom Sawyer
    Keymaster

    Your mod list is a little bit messy. :)

    I would try to save your game just by moving the North mod on top of all the others. Only the Nordic no smoke mod should be above if needed. This will resolve a lot of confusion caused by these patches, tweaks and mods with often included CC files. They also can or should be taken out but below, they at least don’t do much.

    #6517
    galensgranny
    Participant

    This game wasn’t very savable, but since I hadn’t got much build, I changed the mod list and order, and started again. Interestingly, the names of the starting people was the same! I didn’t expect that. I built a smokehouse and it was no problem. I think I will start a new thread with the story do over.

    #6519
    Tom Sawyer
    Keymaster

    Yes, starting over is probably the best way.

    In general, I recommend to go North with the pure mod and to add only its own tweaks if needed and content mods for additional buildings that are known to work well like those from compatibility list and from my own single or preview mods. Also most of Kid’s housing mods you had in your list should actually work without problems. Tweaks made for other mods such as Quiter Livestock, I would not use here because it would overwrite the Nordic ambient sounds which are not just quiter but completely reworked.

    #6588
    galensgranny
    Participant
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