Banished Ventures

Roadmap

The North

This page shows an overview of planned content. It is not a fixed sequence and without a guarantee of its implementation. It’s what I have in mind and what I want to create for Banished. To make another suggestion or to ask about future modding, please write in the forums.

North 5  “Old Times” (2017)

This version was released in spring 2017 and added a couple of buildings for old Nordic villages like log cabins and storage sheds, a wooden chapel to attract nomads, a trappers cabin to hunt fur animals, a small chicken coop and a cheese dairy as well as fishery objects like a fishing pier, a salting cabin and a smoking shed. It also brought black grouses as wild animal to the North.

North 6 “New Economy” (2017)

With Banished 1.0.7 we got an extended flagging system and the opportunity to define more than 3 building materials. Version 6 uses it to add new interesting content such as glassworks and sand mining. It completes the Nordic set of buildings by adding a hunting cabin, gatherer shelter, blacksmith shops, forester lodge and herbalist. It also adds an oven house for baking bread and a bee yard for honey production.  Version 6 has been available since December 2017.

North 7 “Vikings” (2019 – 2020)

It started in version 6 with a Viking trading dock and continued with more buildings from this era such as mead hall, temple, turf- and frame houses, workplaces and storage buildings. Also new starting conditions, resources and many changes were introduced and gaps in later game such as tailor shop, windmill or infirmary were added. Real time aging became default in the North together with the happiness changes that were still a separate tweak in version 6. Current version is 7.1 that introduced peat-cutting and a couple of buildings like longhouse and hunting camp.
There are still ideas to expand the Viking style, such as

  • Runestones for spirit in small circles
  • Workshops for turf and/or frame houses
  • Fishing Hut and maybe expanding the fish processing
  • Small food market for early game
  • Shipbuilding
  • Small Viking houses in style of the healers hut
  • Primitive log cabins without glass windows

North 8 “Town Charter”

In the future I would like to add a set of buildings inspired by historical towns from the early modern age of Scandinavia.

  • New Town Hall
  • Town houses in variants as two story sets with workshops and services in first floor
  • Storage locations for the town
  • Large farmhouses for bigger families
  • Blast Furnace to make steel
  • Copper Mining
  • Stone Chapel with copper roof
  • Farmer workplace for red cottages
  • Town Tailor Shop
  • Brewery
  • Ashery to make potash
  • Firewood Shed
  • Paper Mill

Further Ideas

  • More translations of the North mod
  • New challenges and scenarios

I have also ideas about a new theme with a different environment as well as special resources and gameplay. Still not sure about details and where to locate it but it will be definitely south of the North. ;)