Banished Ventures

Food Production

Object Production Size Building Materials
Cropfield Grain and Vegetables 1 to 25²
Orchard Fruits 4 to 25²
Chicken Coop Chicken and Eggs 5 to 13²
Sheep Run Meat, Wool and Skins 5 to 20²
Pasture Meat, Milk and Hides 6 to 25²
Dairy Hut Cheese and Skyr 3 x 4 Logs, Stones, Pottery
Small Windmill Flour 5 x 5 Logs, Millstones
Water Mill Flour, Linseed Oil 10 x 5 Logs, Stones, Fittings, Glass, Millstones, Pottery
Ovenhouse Bread 3 x 3 Logs, Stones
Fishing Pier Salmon 1 x 5 Logs, Tar
Salt Cabin Salted fish and meat 3 x 3 Logs, Stones
Smoking Shed Smoked fish and meat 1 x 1 Logs, Stones, Iron Fittings
Smokehouse Smoked fish and meat 3 x 4 Logs, Stones, Iron Fittings
Hunting Camp Meat and hides 5 x 3 Logs
Hunting Cabin Meat and hides 4 x 4 Logs, Stones, Glass, Iron Fittings
Gatherer Shelter Wild fruits, Firewood 3 x 3 Logs, Stones
Bee Yard Honey 5 x 4 Logs, Stones, Bee Hives
Campfire Meat, Clothing, Tallow 1 x 1 Stones, Firewood

Overview of Food Production in North 6

Last edited on 30 April 2020



Hello Tom! And thanks for your thoughtful and helpful replies.
Could you please provide the production costs and yields of the workshop attached to the log cabins? I’d like to compare to the watermill, and blacksmith, and tailor. In particular the watermill, since it would need to be very far from my marketplace/town center so I’d like to know how much I would benefit using a watermill v workshop. You could include it in the wiki if you’d like, for other people to reference.

     Tom Sawyer

    That’s a good idea to have info about productivity in wiki entries. I added values for required work units to workshop, watermill and smithies. Input materials are the same, so it is mainly about working speed. As you can see now, the watermill is 5 times faster than hand-grinding farmers in current version.


    Tom I’m having fun playing your work and the only reason I’m bringing things up is maybe making it easier to use (I hope not worse! lol)
    Thanks for that info, where is workshop in the wiki? I searched and it’s not in food production, resource production, houses, and even the search field at the top did not find it. Wherever it is, maybe you could link to it from all those places? lol
    But you answered my main question which is that the input is the same, which is surprising to me. The difference is the time of production. Okay good to know. Maybe they come out equal then, the workshop takes longer to produce, but the watermill is further away on the creek so there is time spent walking there and back. I guess the best situation depends how far from the grain to the watermill. That’s cool, so there is not one “OP” solution that is always superior, I like that. I enjoy a game more when I have to build my city differently, depending on the circumstances, instead of just building the same layout every game.

     Tom Sawyer

    I appreciate every feedback. It always brings new ideas and progress to a modding project. So nothing can become worse. :)

    The workshop is hidden in Log Cabin page under housing. I think it would be a bit strange to have different input when making flour by hand or in a mill. It’s just more cumbersome to do it on a grindstone and I doubt you would waste more grain. But maybe 5 times more speed in the mill is still to less considering walkways and building effort.


1) When the “TradeValue” is “3-4”, upon what is that dependent? Education?

2) What are the flour production values of the workshop attached to log cabin, input and output please. I’d also like to know the same for wool coats, wheelbarrow, etc. I’d like to figure out whether I need/want to build the other buildings or not.

This information is very handy and I only now just found it. Could you please include it in the game so it is clear and obvious and at our fingertips? RK just did this for example “36-40 Bread from 24 Flour + 1 Firewood” Then I can compare the costs of production and make my decisions from there. If you put that on all production buildings, all the information is “in-game” which is very handy and I don’t have to leave the game to go search for it which detracts from the game experience. Thanks so much for considering! Having a blast playing North!

     Tom Sawyer

    Trade values differ from merchant to merchant depending on where they come from. One will pay the normal price and others the higher if they really want this item. A merchant from the far south usually wants Nordic goods like furs for example.

    When merchants sell goods to you, you always have to pay the high price if not even more for special orders. So it creates a profit for them. They sell flour to you for 4 but will take it back only for 3.

    The productivity of a workplace is a bit more complex than the amount of input materials but I agree that it’s a useful info right in game. In my opinion it makes it very technical and can even reduce immersion. At some point I removed those data in game and provided exact numbers in wiki for players who like to dig into this. Does not mean my wiki is complete or detailed enough. ;)

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