Banished Ventures


The North

The North is an expansion for the city building and survival game Banished. It includes a new landscape with realistic climate and sun pitches, Nordic ambient sounds, wild animals and resources, a whole set of buildings in old Nordic style, new production chains, a reworked trading system and many small changes to create a new game experience for banished people. It also offers start conditions for different play styles and levels of difficulty from easy to very challenging. The focus is on realism and survival.

DOWNLOAD (90 MB) – Last updated: December 25, 2017

Subscribe on Steam


To install this mod, copy the pkm file to your Banished windata directory. If you purchased the game on Steam, it is located in Steam\SteamApps\common\Banished.

Start Banished and open your mod list. Enable the North and place it on top to adapt buildings and resources of recommended mods to the Nordic economy. Red markings only point to overwritten files and do not mean a real conflict in this case. After changing your mod list please always exit and restart Banished to clean up the game from disabled mods. It avoids crashes when auto saving or quitting later.

The North is changing the whole game and cannot work properly with other main mods. They overwrite each other and it will not be a consistent result. It is recommended to play the Nordic scenario standalone or together with compatible mods.

This mod requires Banished 1.0.7. If you still use an older version of the game please update first.


You can optional use these add-ons and translations. They are separate mod file and have to be copied into your windata folder as well. Translations always have to be placed above the main mod to overwrite strings and textures. They also can be enabled/disabled in a running game to switch between languages.

Norseman – Tough people from the North (real time aging mod)

NewCrops.pkm (11 KB) – Crops from the New World to expand farming and trade in modern age. (3 MB) – German translation, last updated: January 6, 2018 (3 MB) – Russian translation, last updated: December 25, 2017


Compatible Mods  ·  Changelog

32 comments on “THE NORTH”


Hello. I have an issue with my iron. I have plenty of iron ore, plenty of charcoal, and plenty of iron bloom, but my blacksmith won’t create any more iron because it thinks it hit the resource limit. The problem is I don’t have any iron in any of my storage. In the resource panel, it says I have over 40 iron but I can’t find it anywhere and when I try to assign the blacksmith to make tools, he doesn’t have enough resources. I’m assuming this is a bug and the game thinks I have iron that I don’t. Is there a way I can get around this?

     Tom Sawyer

    Hello, I would like to see a screenshot with open UI of blacksmith and limits to check this issue. You can send me to please.


Hi Tom,

I noticed on your compatible mods list that Minibuildings & EB Herbalist are missing a link.
Is that because they are no longer compatible with the 1.07 version of The North?


I love your mods, but I’ve discovered two major bugs in my latest games, using the North 6 mod.

-When I produce clothing in either the Workplace or the Campfire, the building doesn’t list the Clothes limit, but rather the Food limit.

In my latest game, one Workplace that was making Winter Coats stopped due to having reached the Clothes limit, which I had no control over. So I tried using the trader to pick up some Parkas, to minimise the total of clothes in my village. The workplace that had been making Wintercoats from wool and leather now suddenly had an inventory of -6 leather.

That’s a negative number! And now I can’t do anything with that workplace, it doesn’t produce anything, and switching to a different kind of product doesn’t help and I can’t even demolish the building.

-This might be a bug you’ve already fixed, because it happened before I updated to the 15th of December version of your mod. In this case the game simply crashed when I tried to build the Forester’s Home. It happened twice.

     Tom Sawyer

    Thanks for your report! Both bugs are solved in current download. Updating your running game might not work. At least you will have to rebuild these workplaces. To increase the clothes limit you always can use the limits overview from the Reports Toolbar.


Скачал последние изменение.Когда навожу курсором на некоторые иконки вылетает.А так мод просто супер,очень нравится!

     Lucy Bextor

    Здравствуйте! Укажите, пожалуйста, какие у Вас моды установлены и на какие иконки наводите?


    У меня установлен только ваш мод.Вылетает когда навожу на иконку большого амбара и 5 иконку дома.И ещё когда я вам пишу некоторые слова заменяются на другие.


    И ещё на иконку большой церкви.

     Lucy Bextor

    Я, к сожалению, не смогла поймать этот баг. Проверьте ещё раз, чтобы версия игры у Вас была 1.0.7, мод The North – 6 версии, а русификатор не стоял (пока ещё не обновлён до следующий версии и возможны ошибки). И когда ставите мод, обязательно перезаходите в игру. Если не поможет, то можете сбросить сохранении мне на почту:


Hi Tom I’m having some difficulty downloading The North – at the speed it’s coming it’ll take over 6 hrs! My computer is currently downloading other stuff at 400-1000kb/sec, depending on the site. Is there somewhere else to download it – eg Google?

This looks marvellous, can’t wait to try it out!


It is beautiful!


when will version 6 be available?
Thank you for your very nice mod. Good work.

     Tom Sawyer

    Thanks for asking. I’m testing the beta version. So it will be next days.


heya tom. is there a reason why you blocked debug? can it be added or you just don’t want it to be?

     Tom Sawyer

    Yes, disabling debug options is intended. As developer tool it’s handy to test new stuff technically but it’s not a part of the finished game. I also want to keep all citybuilding and survival aspects of Banished at least in the Nordic main mod. All separated models can be used for testing or debugging.


Why do i have deers in my game even though I should have reindeers? I cant do anything from deer leather other than sell it.

     Tom Sawyer

    Hi Samu, I guess you have another mod on top which overwrites deer. Please try the north mod standalone to see if it works properly.


    No, I dont have any other mods. I chose lakeland, medium and mild. Haven’t yet tried if those effect that.


    Im using 1.0.7 beta, does that have some effect to it?

     Tom Sawyer

    1.0.7 beta is ok. From reindeer you get deer hides and you can turn it into parkas by a leatherworker or tailor.


    oh, thanks for clarifying that, I thought it should be reindeer leather.

 Magnus Andersson

I have problem finding a spot to place the Crayfish location. Can someone please tell how to?

     Tom Sawyer

    Crayfishing needs a suitable spot in a small creek. It doesn’t work in the main river. Just try on your map and rotate a bit (R-key). :)

rkc078  rkc078 (63.8 MB) И TheNorthRU.pkm (3.6 MB) конфликтуют между собой
Как с этим бороться

 Adam Surdek

Hi Tom, unfortunately your solution doesn’t seem to work. I enable mods i want, change mod list etc., then restart game and still game crashes. Any ideas?

PS. game runs normally when i enable only compatible mods.
I am using 1.07 version of the game.

     Tom Sawyer

    Then it is probably caused by these incompatible mods. You can run the North with 1.0.7 beta of Banished but if you add mods using beta features, there will be problems and even crashes. I hope Banished will be out of beta soon.

 Darran White

It seems that the majority of the recommended mods are not compatible with “The North”, and I’m not able to get a bakery because of this. I have attempted to start a game with them activated despite the incompatibility warning, making sure the North mod was on top, and my game crashes about 10 minutes in every time. Suggestions?

     Tom Sawyer

    Hi Darran, please always exit and restart Banished after changing your mod list. It avoids such crashes. The red markings only point to overwriten files and are not a problem.


Leave a Reply