Banished Ventures
Category: Making-Of

Let’s Build a Stone Hut

Some time ago while wandering through northern lands, I came across a Swedish Stenstugan that looked quite “banished” to me. It was built in Skansen, like labourer’s houses which were common in southern Sweden of the 19th century.

Let’s Build the Rittenhouse Mill – Completed

In year 1678, a young German guy named Wilhelm Rettlinghausen the papermaker moved to the Netherlands, to marry a girl from Amsterdam and to become an even better papermaker…

Let’s Finish the Russian Chapel

Some inveterate Banished people might remember this chapel from Siberia with the golden cupola, which was never finished. Let’s go back to it, to solve the issues and to finally finish it!

Let’s Build a Viking Longhouse

This time I want to build something nice. Also something that is still missing in the Viking set and what else could it be than a true Viking Longhouse. One not only to feast like the mead hall but to live.

Let’s Build a Storehouse .. out of Turf

Settling in overseas, your Vikings can build some clever houses from turf to save wood but not even a simple storage building? That should be changed in the next version!

Let’s Build a Hunting Camp

Since the Hunting Cabin is a midgame item requiring glass and not everyone likes to micromanage so much, the idea of a simple but permanent workplace for hunters came up. Let’s build it!

Let’s Build a Fording

One more suggested item I want to build now and it should go pretty fast. It is an opportunity to cross streams in the new seafarer scenario where you have to struggle with rare wood.

Let’s Build a Healers Hut

The Beta test of North 7 is running and besides bug fixing, we found some gaps in gameplay. What the Vikings still need is something to use herbs befor the Herbalist Cabin can be built.

Trading Dock In Progress

Over the past few days, I’ve made several changes to production and trade values and found that I need a new trading post to implement my ideas …

Blacksmith Shop In Progress

New week – new model. And the next item on my roadmap is an advanced blacksmith shop for the upcoming North 6.

Hunting Cabin In Progress

Following my roadmap I want to start another model to complete the Nordic set. It should be a simple and small building …

St. Nicholas Chapel in progress

Since last year, I have been working on a new chapel from time to time. It’s an original from Siberia and I hope it will look nice on a Banished map. In this post I will show my steps from the sketch to the finished model in game. Released in version 6 of the North […]

tavern

Making a new tavern – Part 3

Time to finish the new model and to make a proper texture. I go back to my UV map in Blender which was previously created. I scale the unwrapped faces to about 128 pixels per game tile, except of the lettering, which is enlarged by 400% to get a higher quality. I arrange all faces in groups and rotate […]

Making a new tavern – Part 2

Welcome back to my little Making-of. Now the lifeless model needs a few functions to work in game. I made two separate models for tavern and apartments and exported both as collade files (dae). I switch to Blender, a powerful open source 3D software and perfect to create models for computer games. The first thing I do is to scale the […]

tavern

Making a new tavern – Part 1

Your hard-working banished people want a new tavern. The building from their home country is more a brewery and not nice to sit and celebrate. Looking for a new building, we came across this little gem. It’s the Stora Gungan from Stockholm/Sweden. An old manor house of the 18th century, rebuilt to a tavern. That’s it and we will designed it for Banished. […]