Two years since the latest major update of this Banished modding project but finally it’s done. You can now download and play North 7. This update has its focus on old Nordic style from Viking era and expands especially the early stage of a game. But it also fills gaps in building set beyond medieval and polishes many other aspects of the mod. For a first glance on new buildings, resources and gameplay changes, just scroll down.
Many thanks go to all people who participated on the beta test last month. Especially to Nilla, Vrayna and Smurph for intensive testing, reporting bugs and balancing issues as well as giving inspiration for a couple of more items. And a special thanks to the Nordic fashion designer known as just “1” for pretty citizen skins that are now included.
Before starting a new town, please read a few notes for handling this mod version: The pkm file does not overwrite North 6, so you can keep the old version in your mod folder and continue games but you should disable it when you start a new map with version 7. The Norseman citizen mod is now included and not necessary as add-on anymore. This also means, real time aging is now default in the North. If you are not happy with it, you can download the new Speed Aging mod on top, to set it back to vanilla speed. I suggest you to give the default setting a try since the whole mod is balanced around it and you can grow your settlement by immigration from the beginning.
Now let’s start a new venture and leave talks for later.. whenever you like in forums.
That’s new in the North waiting for you to be built. For details please check out wiki pages linked from here. The Wiki on this site is an ongoing project of its own and needs to be expanded and polished in future. Old entries still showing North6 values will be updated next days.
Also, existing buildings were reworked and optimized. You will notice new models of small and big barn for example. All models got new AO maps which now simulate a hemispheric light that is actually not calculated in Banished. New outline meshes reduce geometries to be loaded in game for better performance. Many buildings also got improved textures, more building stages or other small things for a better look and feel.
New Resources and Productions
And here what’s waiting for you to be crafted, consumed or traded away for gold and silver.
Boulders scattered on the ground and used to build special things.
Ashlar as advanced material for stone masonry made from rubble stones.
Wadmal, the old Nordic woolen cloth made of raw wool.
Sheepskins can now be turned into leather to make your people self-sustainable.
Flax and Linen production is now also available in the North.